As at 09/07
9
Chapter 4: Binary inputs
4.2
Binary inputs, 4-gang
Binary input REG-K/4x24
Multi-function.counter 12BA/1.0
Art. no. 644892
Example: Staircase lighting function with cleaning
lighting function
With a brief push-button action, the switch actuator
switches on the light. A long push-button action ex-
tends the staircase lighting function (= cleaning ligh-
ting function) until a second, long push-button action
switches off the actuator. The switch actuator requires
a staircase lighting function and a disable function for
this function.
Number of objects = 2 (object A/B)
Object A/B = 1 bit
Object A: Action on release before the long activation
time has elapsed = transmits 1
Object B: Action on completion of the long activation
time = toggles
To do this, connect object A with the switch object and
object B with the disable object of the switch actuator.
Example: short and long staircase time
You can use this function to produce a brief and a long
staircase time with the push-button. The switch actua-
tor requires no staircase lighting function for this re-
quest.
With a brief push-button action, the switch actuator
switches on the light, and after a parameterised cycle
time (e. g. 3 minutes), it switches it back off again.
With a long push-button action, the same function is
carried out, but with a longer cycle time (e. g. 6 minu-
tes).
Number of objects = 2 (object A/B)
Object A/B = 1 bit
Object A: Action on release before the long activation
time has elapsed = transmits 1. After a cycle time has
elapsed (here 3 minutes) = transmits 0
Object B: Action on release when the long activation
time is completed = transmits 1. After a cycle time has
elapsed (here 6 minutes) = transmits 0
To do this, connect object A and object B with the
switch object of the switch actuator.
Example: Switch the light on/off permanently, or
switch off after a cycle time has elapsed.
With a brief push-button action, the switch actuator
switches the light on or off permanently. With a long
push-button action, the light switches on, and after a
parameterised cycle time (e .g. 6 minutes), it switches
back off again. Due to the cycle time in the push-button
which can be parameterised, the switch actuator re-
quires no staircase lighting function for this function.
Number of objects = 2 (object A/B)
Object A/B = 1 bit
Object A: Action on release before the long activation
time has elapsed = toggles
Object B: Action when the long activation time is com-
pleted = transmits 1. After a cycle time has elapsed
(here 6 minutes) = transmits 0. Action on release
when the long activation time is completed = no
change.
To do this, connect object A and object B with the
switch object of the switch actuator.
t
Object A
t
t
Object B
press
release
1
1
t
switch actuator
relais
0
t
stairs
t
object A
t
t
object B
press
release
1
1
t
switch actuator
relais
t
cycle short
t
cycle long
0
0