
© 2009 Merten by Schneider Electric
15
Push-button, 4-gang plus with room temperature control unit and IR receiver
Multifunction with RTCU and FanCoil 1817/1.0
Sending edge commands - 1 bit, 2 bit (priority), 4 bit, 1 byte
Examples of use for the edge function
The following activation sequence chart shows the
phases into which the pulse edge function is divided:
Staircase lighting function with cleaning light
function
With a brief press of a push-button, the switch actuator
switches on the light. A long press of the push-button
extends the staircase lighting function (= cleaning light
function) until a second long press of the button switch-
es off the actuator. The switch actuator requires a stair-
case lighting function and a disable function for this
function.
Short and long staircase timer
You can use this function to produce a brief and a long
staircase lighting time with the push-button. The switch
actuator requires no staircase lighting function for this
request.
With a brief press of the push-button, the switch actua-
tor switches on the light, and after a parameterised cy-
cle time (e.g. 3 minutes), it switches it back off again.
With a long press of the push-button, the same function
is carried out, but with a longer cycle time (e.g. 6 min-
utes).
Number of objects = 2 (object A/B)
Object A/B = 1 bit
Object A: Action on release before the long operating time has
elapsed = Sends 1
Object B: Action on achieving the long operating time = Toggles
Connect object A with the switch object and object B with the disable
object of the switch actuator.
Object A
Object B
Switch ac-
tuator, re-
lay
T 1 = Staircase timer period
t
press
release
long operating time
Direct action
on operation
button
Action on achieving
the long operating time
Action on release
after achieving the
long operating time
Action on release before
the long operating time
has elapsed
t
t
t
1
1
t
0
T 1
Number of objects = 2 (object A/B)
Object A/B = 1 bit
Object A: Action on release before the long operating time has
elapsed = Sends 1 and after a cycle time 0.
Cycle time = e.g. 3 minutes
Object B: Action on release after achieving the long operating time
= Sends 1 and after a cycle time 0.
Cycle time = e.g. 6 minutes
Connect object A and object B with the switch object of the switch ac-
tuator.
Object A
Object B
Switch ac-
tuator, re-
lay
T 2 = Short cycle time
T 3 = Long cycle time
t
t
t
1
1
t
0
0
T 2
T 3