Make Noise Rene Скачать руководство пользователя страница 11

APPENDIX A

(X‐FUN and Y‐FUN) 

Counting:

 

FWD:  for every Clock Pulse, associated counter advances one digit. 0, 1, 2, 3.  After 3, counter returns  

 

  

to  0.

 

BWD:  for every Clock Pulse, associated counter recedes one digit. 3, 2, 1, 0.  After 0, counter returns to  

  3.

 

PEND:  for every Clock Pulse, associated counter advances from 0, 1, 2, 3 and then recedes 2, 1, 0. The  

 

 

motion is like that of the pendulum of a clock.

Snake:  When selected, the X‐CLK and X‐CV scan linearly through one of 8 sets of coordinates René has 

 

 

 memorized (see Appendix C), the result is a more predictable, snake like movement through the 16     

 

 Locations.  The memorized coordinate sets are selected via pulses at the Y‐CLK input and/or the Y‐CV   

 

 input and associated pot.  Since the Y‐CV is normalled to +5V, you may manually select a coordinate   

 

 set  by adjusting the Y‐CV attenuator. Gates will be generated per axis, each time René moves along    

 

 corresponding axis.  So for example, moving from Location 2 to Location 3, G-X will pulse.  Moving    

 

 from Location 3 to Location 4, G-Y will pulse.

CLK RST:  When selected, a pulse at the X‐MOD input will reset the  X Counter to 0, which is the left  most  

 

 

 column (coordinate 0, Y).  A pulse at the Y‐MOD input will reset the Y Counter to 0, which is the   

 

 

 bottom most row (coordinate X, 0). If all of the zero coordinates are ACCESS DENIED by either   

 

 

 ProGraMming or TOUCH ACCESS, and both X and Y Axis are Reset, then René will be forced to stop,    

 

 since it has been Reset to a Location where there is no path out.  

 

 In Snake Mode, a pulse at the X-MOD input will reset to the last stage touched. A pulse at the Y-MOD 

 

 input will Reset the Snake pattern selection. 

 

Glide:   When selected under X‐Fun and/or Y‐FUN, the sequence will Glide between each step along the  

 

 

 X-Axis when a gate is present at the X‐MOD input. To use Glide, patch the Gate or Clock you wish to    

 

 set glide on/off to one of the two MOD inputs.  If you are using X-MOD, then go to X‐FUN and set  

 

 

 Glide to ON.  If you are patched to Y-MOD, then go to Y‐FUN in order to set Glide to ON.  The Glide    

 

 function is not Axis  independent, and only one of the two axis needs to be used for programming    

 

 Glides.

Seek/Sleep:  When OFF (not lighted) René SEEKS, when ON (lighted) René SLEEPS.  This refers to how  René    

 

 finds the next ACCESSible Location.  If you have at least one Location set "Access Denied," you will    

 

 hear the effect.  

 

When René is plotting coordinates on the grid and it comes to a Location that has No ACCESS    

 

(ACCESS Denied) it will find ACCESS in one of two ways: 

 

 Seek:  With this behavior, René is restless.  If René comes to a Location that is ACCESS Denied, it looks 

 

 

for the next available Location and goes immediately to this location, and FAST.  

 

 Sleep:  With this behavior, René is more relaxed. If René finds a Location that is ACCESS Denied, it just  

 

 

kicks back and continues to count until it produces coordinates for a Location that may be  

  ACCESSed. 

Содержание Rene

Страница 1: ...Ren v 2 2...

Страница 2: ...ate the equipment This equipment has been tested and found to comply with the limits for a Class A digital device pursuant to part 15 of the FCC Rules These limits are designed to provide reasonable p...

Страница 3: ...cost to Make Noise Please contact technical makenoisemusic com for Return To Manufacturer Authorization Make Noise implies and accepts no responsibility for harm to person or apparatus caused through...

Страница 4: ...rack synthesizer case confirm proper installation of included eurorack bus board connector cable on backside of module see picture below plug the bus board connector cable into the Eurorack style bus...

Страница 5: ...e the path taken through those steps is for all practical purposes infinite In fact Ren does not step at all but rather it maps coordinates to locations in a grid and because if this it is possible to...

Страница 6: ...t of coordinates X CV is normalled to 5V so that with nothing patched the attenuator acts as offset generator 4 X CV Input CV Attenuator 5 Y CLK Input Clock Gate signal of width greater then 5ms and a...

Страница 7: ...utput reflects the ProGraMming on the X Gate Page When Ren arrives at a location and the location is set to ON lighted at the X Gate PGM Page this output goes HI for duration determined by the XCLK wi...

Страница 8: ...aM Page PRESS to return to Play Mode While in Play Mode PRESS to latch currently held Locations 20 Touch Grid Used to select Locations for ProGraMming and latching Indicators 15 G Y LED FLASHES to ind...

Страница 9: ...last selected PGM Page PGM 2 While PLAYing this Touch Plate is used to Latch Unlatch the steps held by the performer using the 4x4 Touch Grid Once within the PGM Pages the PGM2 touch is used to EXIT t...

Страница 10: ...rn to certain Locations X Gate The performer may select deselect which Locations in the 4x4 Touch Grid will generate a gate at the G X Output Y Gate The performer may select deselect which Locations i...

Страница 11: ...or TOUCH ACCESS and both X and YAxis are Reset then Ren will be forced to stop since it has been Reset to a Location where there is no path out In Snake Mode a pulse at the X MOD input will reset to t...

Страница 12: ...p level control in the grand scheme of Ren When you want a particular location to NOT generate an event you turn off the Gate and there will be NO event Truth Tables NOTE 0 FALSE OFF 1 TRUE ON For CLK...

Страница 13: ...tored Quantized Voltages set touch the location of the active set thus toggling the SQV to OFF With the scale AND the Voltages you have programmed stored you effectively have two channels of Control V...

Страница 14: ...APPENDIX C Snake Memorized Coordinate Sets These drawings illustrate the SNAKE like paths that Ren travels reading coordinates from memory Conceived and Illustrated by yerpa58...

Страница 15: ...it uses the COMBINATION of the signals at the X CLK and X MOD inputs to create new behaviors On the X FUN page activate Location 9 AND This is AND for the clock Keep the clock patched to the X Clock...

Страница 16: ...ar at the G X Output Notice even when the Rene advances to the next X Axis Location no Gate appears at G X until there is positive signal present in the X MOD input as well Therefore with a combinatio...

Страница 17: ...wly up from 0 in order to gradually destabilize the sequence Variation 1 Turn Fold CCW and patch one of Rene s Gate Outputs to the DPO s STRIKE Input Toggled Sequencing Concept No Sound as Depicted Ad...

Страница 18: ...le Variation Patch MATHS EOC Output to Rene Y CLK Input in order to switch snake patterns aftern each MATHS Function Envelope cycle Concept Arpeggiation of a 4 step Sequence No Sound as Depicted For b...

Страница 19: ...r patterns await discovery A cluster of higher CV values will cause extended sudden movement Eddies can be created by setting several adjacent knobs to low values Different clock sources in the X and...

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