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APPENDIX A
(X‐FUN and Y‐FUN)
Counting:
FWD: for every Clock Pulse, associated counter advances one digit. 0, 1, 2, 3. After 3, counter returns
to 0.
BWD: for every Clock Pulse, associated counter recedes one digit. 3, 2, 1, 0. After 0, counter returns to
3.
PEND: for every Clock Pulse, associated counter advances from 0, 1, 2, 3 and then recedes 2, 1, 0. The
motion is like that of the pendulum of a clock.
Snake: When selected, the X‐CLK and X‐CV scan linearly through one of 8 sets of coordinates René has
memorized (see Appendix C), the result is a more predictable, snake like movement through the 16
Locations. The memorized coordinate sets are selected via pulses at the Y‐CLK input and/or the Y‐CV
input and associated pot. Since the Y‐CV is normalled to +5V, you may manually select a coordinate
set by adjusting the Y‐CV attenuator. Gates will be generated per axis, each time René moves along
corresponding axis. So for example, moving from Location 2 to Location 3, G-X will pulse. Moving
from Location 3 to Location 4, G-Y will pulse.
CLK RST: When selected, a pulse at the X‐MOD input will reset the X Counter to 0, which is the left most
column (coordinate 0, Y). A pulse at the Y‐MOD input will reset the Y Counter to 0, which is the
bottom most row (coordinate X, 0). If all of the zero coordinates are ACCESS DENIED by either
ProGraMming or TOUCH ACCESS, and both X and Y Axis are Reset, then René will be forced to stop,
since it has been Reset to a Location where there is no path out.
In Snake Mode, a pulse at the X-MOD input will reset to the last stage touched. A pulse at the Y-MOD
input will Reset the Snake pattern selection.
Glide: When selected under X‐Fun and/or Y‐FUN, the sequence will Glide between each step along the
X-Axis when a gate is present at the X‐MOD input. To use Glide, patch the Gate or Clock you wish to
set glide on/off to one of the two MOD inputs. If you are using X-MOD, then go to X‐FUN and set
Glide to ON. If you are patched to Y-MOD, then go to Y‐FUN in order to set Glide to ON. The Glide
function is not Axis independent, and only one of the two axis needs to be used for programming
Glides.
Seek/Sleep: When OFF (not lighted) René SEEKS, when ON (lighted) René SLEEPS. This refers to how René
finds the next ACCESSible Location. If you have at least one Location set "Access Denied," you will
hear the effect.
When René is plotting coordinates on the grid and it comes to a Location that has No ACCESS
(ACCESS Denied) it will find ACCESS in one of two ways:
Seek: With this behavior, René is restless. If René comes to a Location that is ACCESS Denied, it looks
for the next available Location and goes immediately to this location, and FAST.
Sleep: With this behavior, René is more relaxed. If René finds a Location that is ACCESS Denied, it just
kicks back and continues to count until it produces coordinates for a Location that may be
ACCESSed.
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