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PLEASE NOTE: SOME VERSIONS MAY HAVE SOME MODES REMOVED TO COMPLY WITH LOCAL LAWS. FOR
EXAMPLE, ALL MARKERS SOLD IN AUSTRALIA OFFER ONLY SEMI AUTO MODES.
Rate of fire – ROF (Green)
Your marker can electronically limit its maximum ROF. This is required in some tournaments or fields. In
uncapped modes, the ROF will only be limited by the speed of the marker and hopper. If you use a capped
mode like PSP or Millennium, the mode will obey the maximum ROF. The ROF is adjustable from 8bps in
1/2bps increments (1=8, 2=8.5, 3=9 … 26=uncapped).
Ball Settle Delay (Yellow)
This is a small dwell included to allow the ball to settle into your marker breach before firing. For a very fast
loader, this may be set to 1, for slow hoppers it should be higher. If your ball settle delay is set too low for
your loader, then you may experience paintballs breaking in the breech.
Anti-mechanical bounce (Teal)
Primarily, you should use the de-bounce register to remove bounce from your marker. However, if you
experience excessive bounce, it may be from a mechanical source. This AMB filter is designed to remove
excessive bounce, and it should be incremented slowly to remove bounce when bounce cannot be removed
using the de-bounce register.
Anti-bolt stick (Purple)
When your marker is idle for long periods, friction and settling effects can cause your bolt or other moving
parts to be sticky. The ABS system is used to overcome this on the first shot by temporarily increasing the
dwell setting. The ABS is adjustable from 1-10ms where the setting is the temporary increase in dwell, and a
setting of 1 removes the ABS completely.
Factory setting (Flickering blue)
This setting is only used by the MacDev Factory;
do not
alter this setting unless directed by a MacDev tech.
Cycle filter (Flickering red)
Your software allows the buffering of a single shot in case you pull the trigger during a cycle. This filter can
be used to reduce the time allowed to buffer this shot, adjustable from 1 (full buffer) to 10 full cycle filter.
Higher settings will reduce the amount of mechanical bounce in the marker, whilst low settings will make
the marker feel aggressive and responsive.
Eye mode (Flickering white)
Your marker can utilize the beam sensor (eye) in different ways. This setting can be used to select which way
you would like to have the sensor used. The system can use a delayed mode, where if a ball is not detected
in the breech, a shot will be fired after a half second delay. This mode is useful if you are using a sound
activated loader, or if you would like your gun to indicate to you when you are out of paintballs. Another
option is the forced mode. In this mode, the marker will only fire if a ball is detected. However, the user can
force a shot to be fired by holding the trigger until the marker fires.
The beam sensor can also be used to test the speed of your marker by watching the bolt during dry firing. To
allow this, your marker has two test modes – test mode with full dwell, and test mode with adjusted dwell.
When fired in these modes, your marker will report back to you the approximate speed achieved via the