Pixie
23
1, 2, 5, 10, 16, 17, 25 & 50
Adding 50 to the resolution ‘flips’ the pixels. E.g. if
the configured resolution is normal orientation 50,
this means that the pixel string appears as 50
separate pixels and the pixel nearest the controller is
pixel 1. If the resolution channel is set to 100 (50 +
50) then the pixel string will appear as 50 separate
pixels, but pixel 1 will be the furthest pixel from the
controller. Values other than the supported
resolutions or the supported resolutions plus 50 will
select the resolution configured with the Hardware
Utility.
When the resolution channel is set to intensity ‘1,’ a
single RGB channel (or 3 normal channels) will set
the color/intensity of an entire bulb string. When set
to ‘5,’ five RGB channels (or 15 normal channels)
will set the color/intensity of the 5 equal segments of
a string.
Note that resolutions 16 & 17 do not divide evenly
into 50 pixels. In the case of 16, the logical pixels at
the ends of a string have one more physical pixel
than the center logical pixels. In the case of 17, the
center logical pixel has one fewer physical pixels
than all the others.
In Triples mode channel numbering, only as many
RGB triples as are necessary to address the current
resolution are used. I.e. the first five sets of RGB
channels if the logical resolution is set to 5.
In Sequential mode, the number of channels used
causes the points where the G and B channels start
to move. I.e. for string 1, the first G channel will be
51 if the logical resolution is 50. The first G channel
Pixie
24
will be 6 if the logical resolution is 5. This was done
for legacy support and DMX.
Color Effects
This feature is only available when the controller is
configured for 50 physical pixels/string.
There are two ways to manipulate the colors and/or
intensities of the pixels. The most familiar way is to
set or fade/twinkle/shimmer the RGB channels. This
permits great control but can be tedious. The second
way is to use a Color Effect. When using a color
effect, the RGB channels should be off.
See the
Cosmic Color Pixel Manual
available here:
www.lightorama.com ► Documentation ► Cosmic
Color Pixel Manual
Macros
This feature is only available when the controller is
configured for 50 physical pixels/string.
Macros are effects that can be placed ‘on top’ of the
RGB channels or a Color Effect. Macros can be
thought of as masks that expose the underlying
RGB pixels in interesting ways.
Macro effects always run at the full 50 physical pixel
resolution of the string regardless of the current
logical resolution setting. Logical resolution only
affects the RGB or Color Effect channels.
See the
Cosmic Color Pixel Manual
for a more
detailed discussion of this legacy emulation mode.
http://www.lightorama.com
► Support ►
Documentation ► Cosmic Color Pixel Manual