Programming your PC1
Basic Editing Concepts
4-5
most of these dumps from the Save dialogs of the Program, Setup, or the save dialog in Effects
edit mode. Each object you dump is a separate SysEx message.
When you enter one of these dialogs, the first thing you see is a prompt asking you whether you
want to save or replace an object (the object type depends on which edit mode you’re in). The
prompt for dumping the object is at another location in the dialog, as you’ll see.
You should prepare your MIDI recording device before initiating the dump. For example, if
you’re dumping to a sequencer application, open the file to which you want to dump, and get the
application ready to record. Make sure you have a MIDI cable connected from the MIDI Out port
of the PC1 to the MIDI In port of the recording device. Don’t start recording just yet, however.
1.
Enter the Save dialog by pressing
Store
. Depending on the edit mode you’re in, you’ll
see either a prompt to replace the current effect, or to save or replace the current
program or setup.
2.
Press the
Right
cursor button repeatedly until you see a prompt asking you if you want
to dump a single object, or to dump
all
objects of the current type (the current type is
determined by the performance mode you were in when you entered the edit mode).
3.
Start recording with the MIDI recording device, then press
Yes
on the PC1’s front panel.
4.
The PC1 dumps the object or objects to the MIDI recording device as a normal file. The
display indicates when the dump is finished.
Reloading a Dump
1.
Connect a MIDI cable from the MIDI Out port of the external device to the PC1’s MIDI
In port.
2.
Initiate the dump or playback of the object file from your external device.
You don’t have to put the PC1 in any special mode to receive the dump. When a dump is sent
back to the PC1, the information goes to the memory location for the corresponding object types.
Note
: Reloading a dump does
not
update the edit buffer. Consequently you won’t have access to the objects
until you select them in one of the performance modes. For example, suppose you recently dumped an
object (we’ll assume it’s Setup
129
), but by coincidence you were editing Setup
129
just before you
reloaded it. You might expect to be able to play and edit the reloaded version as soon as you’ve finished
reloading, but in fact, you would be playing the copy of the setup that’s in the edit buffer. To play the
reloaded setup, return to Setup mode (without replacing Setup
129
—save to a different ID if you really
want to save what’s in the edit buffer) and select Setup
129
. Only then will you be able to play the reloaded
version.
If you plan to make frequent use of SysEx dumps, you should run at least one test cycle of
dumping and reloading before you put a lot of effort into editing. You don’t want any surprises,
for example, when you have to dump your entire memory to protect it because your PC1’s
battery is running low.
For example, you might dump a setup, then make a simple change to the version on your PC1
(like renaming it). Reload it, then select it, and check whether the name has reverted to its
original. If it hasn’t, you haven’t reloaded successfully.
Turn to page 4-7 for more information about SysEx dumps.