59
Basic functions
Sequencer mode
The structure of Sequencer mode
The following describes the structure of Sequencer
mode. (
☞
structural diagram: bottom of preceding
page)
Songs
A song consists of tracks 1–16, a master track, song
parameters such as the song name, effect, KARMA
module and RPPR parameters, and 100 user patterns.
A maximum of 200 such songs can be created on this
instrument.
Tracks 1–16 and the master track each consist of
setup
parameters
located at the start location, and
musical
data
within the track.
* When you change the setting during realtime-
recording, this will be recorded as musical data.
This allows the starting settings to be modified
during the playback.
** Musical data (MIDI RPN data) can be used to
change the starting settings during playback.
For details on control changes and RPN, refer to PG
p.247.
Patterns
There are two types of patterns: preset patterns and
user patterns.
•
Preset patterns:
Patterns suitable for drum tracks
are preset in internal memory, and can be selected
for any song.
•
User patterns:
Each song can have up to 100
patterns. When using a pattern in a different song,
use the utility menu commands “Copy Pattern” or
“Copy From Song” etc. to copy the pattern. The
pattern length can be specified in units of a
measure.
Each pattern consists of musical data for one track. It is
not possible to create patterns that contain multiple
tracks.
These patterns can be used as track musical data by
being
placed in a track
(utility menu command “Put to
Track”) or
copied
to a track
(utility menu command
“Copy to Track”). Alternatively, you can use a pattern
with the
RPPR function of a song
.
As track musical data of a song
Phrases that are used repeatedly in a song can be
recorded as patterns.
When you
place
(“Put to Track”) such a pattern in a
song, the musical data of that pattern will be recalled
and played when playback reaches the measure in
which the pattern was played. When using a phrase or
rhythm that occurs repeatedly, you can make more effi-
cient use of memory by creating a pattern and placing
it in multiple locations of the song, rather than actually
recording the same data directly to each location of the
song. However, be aware that if you modify the pattern
itself, the playback will be affected for all measures at
which the pattern had been placed.
If you
copy
(“Copy to Track”) a pattern to a track of the
song, the playback data will be recorded on the track
just as if you had recorded it onto the track in the first
place. This will occupy more memory than if you use
“Put to Track,” but you will be able to edit each loca-
tion of data independently without affecting other
locations, just as when editing normal track data.
The RPPR (Realtime Pattern Play/Recording)
function:
For each song, you can assign patterns to each note of
the keyboard, and play notes on the keyboard to play-
back or record patterns in realtime.
Setup parameters
Musical data
Tracks 1–16
Tracks 1–16
Bank/Program No. *
Note On/Off
PLAY/MUTE/REC
Program Change
(including Bank Select)
Pan *
Pitch Bend
Volume *
After Touch (Poly After)
Track Play Loop
Control Change
Loop Start Measure
Pattern No.
Loop End Measure
Status
MIDI Channel
Bank Select
(When Status=EX2)
Force OSC Mode
OSC Select
Portamento *
Transpose **
Detune **
Bend Range **
OSC On/Off Ctrl
Delay
Use Program's Scale
MIDI Filter
Key Zone
Velocity Zone
Track Name
IFX/Indiv.Out BUS Select
Send1(MFX1) *
Send2(MFX2) *
Master track
Time signature *
Tempo *
Содержание Karma
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