These three screens are identical in function to those above but apply to real-
time byte #2.
Pressing the
[––>]
button will move to the next screen:
Pressing the
[––>]
button will move to the next screen:
Pressing the
[––>]
button will move to the next screen:
This screen shows the first byte of an 8 byte Program SysEx header.You can
enter a string of up to 8 bytes here, which can be used in any SysEx string
within this program by selecting ‘Progrm Sysex Hdr’ from the data variables list.
When you are in play mode and the data is being sent, the bytes are read
starting with byte #1 and will stop either when all 8 bytes have been sent or
when an End of DATA is encountered.
Press
[STORE]
to save any edits
then
[EXIT]
to return to
PLAY MODE.
EDIT MENUS
CONTROL FREAK
16
SysEx``byte`#``1
``End`of`DATA``
UPDATING``MEMORY
....````````````
``R/T`Value`#2``
Minimum`Val=```0
``R/T`Value`#2``
Maximum`Val=`127
``R/T`Value`#2`
Default`Val=`Off
Содержание Control Freak ORIGINAL
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Страница 4: ...CONTROL FREAK...