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be made as difficult or easy as you wish and can go anywhere on the target area of the board. After the track is
selected, press START to begin the race. The first player to complete the course is the winner.
GAME 25: SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and
triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3
points in each segment to move on to the next. If a player scores more than 3 points in any one number, the
excess points are given to the next player. The first player to score 3 points in all segments (15 - 20 and bull) is
the winner.
GAME 26: NINE-DART CENTURY
The object of this game is to attempt to score 100 points, or come as close as possible, after 3 rounds (9 darts).
Doubles and triples count as 2x and 3x their value respectively. Going over 100 points is considered a “bust”
and causes you to lose unless all players go over. In that case, the player closest to 100 wins (player that scored
the lowest amount over 100.
GAME 27: GREEN VS. RED
(2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with victory. Player 1 is
“green” and player 2 is “red.” Player 1 shoots for only doubles and triples that are green and works around the
board clockwise. Player 2 starts at 20 and works around the board counter-clockwise, shooting for red segments
(the temporary score display will indicate which segment to throw for). Note: a maximum of one double and
one triple of the same number can be scored in a single round. What’s more, hitting the wrong number (of your
opponent’s color)
subtracts
that amount from your score - so be careful. The player with the most points after
completion of the game is the winner.
GAME 28: GOLD HUNTING
The object of this game is to find “gold.” You collect gold for each 50 points. Gold is only collected only if
your score is exactly 50 or a multiple of 50 (100, 150, etc.) at any point during a round. However, since “gold”
can make a person greedy, not only do you collect gold for every multiple of 50, you also steal 1 gold from all
other players. Therefore, as you collect a gold, you take 1 gold from all other players who have gold. This is a
real back-and-forth game, but the player who reaches to selected total gold required first is the winner.
GAME 29: CASINO A - FLUSH
This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat your opponent.
The object of the game is to be the first player to reach the designated point total. Note: you can adjust the
end-game point total.
The dartboard will indicate the number you must throw for. The default “bet” is 10 points. However, each
player can increase his bet at the start of each round to 20, 30, 40 … 90 points. Players usually wager high
when a number appears they are confident in hitting. To change your bet (at start of a round), press the
BOUNCE OUT
button. Your new bet will be indicated in the display (for example,”b20“will appear to
indicate a bet of 20 points). The bet will automatically revert to 10 points at the start of each round.
To “cash in” on your bet, you need to hit the indicated number segment. Hitting a single on the first throw is a
“push” and does not score points. However throwing a double or triple of the correct segment on the first throw
counts as 1x and 2x your bet respectively. Your next two darts in the round count as 1x, 2x, and 3x your bet for
a single, double, or triple. The segment scoring display will light to indicate the number of successful hits you
have registered. Failing to hit the active segment in a round costs you the value of the bet you selected at the
start of the round. The first player to reach the designated point total is the winner.