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6 Cues (combi-section)
Cues are scenes which contain DMX values for one or more parameters. They are stored and recalled by
use of the keys in the cue section.
The cues can contain presets as well as manually entered DMX values.
If presets are stored in a cue, the cue will change automatically whenever the preset is modified later on.
Cues can contain DMX values for all parameters or DMX values for just some of the features.
The output principal of cues is “LTP”, which means that the data of the latest activated cue are of the highest
priority.
The output of a cue can be overwritten by a cue with the same parameters, only.
If, for instance one cue is activated with DMX values for pan and tilt plus DMX values for gobo 1 and the next
cue contains only DMX values for pan and tilt, the position of pan and tilt will be changed but the gobo stays
the same.
6.1 Programming and storage of cues
To program and store a cues proceed as follows:
Select fixtures by means of keys fo the fixture/PAR section.
Select feature and enter DMX values by means of presets or encoder wheels.
Press store key in combi section
Select parameter from storage matrix
Select cue key and press it.
Press store key again to confirm
There is a number of options available for each cue, like fade time, trigpoint ect. All options will be described
in the up-coming chapter.