8
Enforcer V10 Programming Guide
Text Programming
Text may be programmed for input names, for the ‘sign-on’ message, and to
identify the Level or Area. Each key is allocated alpha-numeric or punctuation
marks characters as shown left:
The Enforcer incorporates predictive text, so the system will predict which word
is being spelt. For example, if ‘B’ is entered, followed by ‘e’ then ‘d’, Bedroom will
be displayed. To accept, press
. If the word that is required doesn’t appear
on the LCD display, type in the next letter and so forth until complete.
To type a word, press the relevant key the appropriate number of times – e.g.
for the letter ‘k’ press
twice, or for the letter ‘s’ press
four times.
For punctuation marks, press the
key.
In addition, the
keys are used as follows:
= make the character into a capital
= move cursor left
= clears cursor / adds a space
= moves cursor right
Engineer Function: Set System
Setting and unsetting the system can be done using the Engineer code.
1.
Press
.
2.
Enter the Engineer code (default 1111).
3.
Press
if any faults appear.
4.
‘SET SYSTEM’ is displayed.
5.
Press
6.
Select the areas to set. Press
7.
The setting period will begin.
8.
Once the timer expires, and a beep is heard, the Enforcer is set.
9.
To unset, enter the Engineer code again.
Engineer Function: Forced Arm On Inputs
The ‘Force Arm On Inputs’ function enables two nominated inputs on the Enforcer to be set. Either input can be
triggered to allow real life signalling or alarm testing. This function is useful when a building is full of people and
these tests are needed.
Please note
1. The system will give the correct signalling response to the Setting, and any resulting alarm.
2. If the system has been set by any other code, the Engineer code will not unset it.
Содержание Pyronix Enforcer V10
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