background image

How to Play

Important: 

Do not play in a clockwise order but in random order! During the game exactly one animal is 

next to

 the game board and can 

be struck by lightn

lightning bolt.

press the bongo buzzer

press the bongo buzzer

lightning bolt

New rain dance

Important rain dance rules

End of the Game

Press the bongo buzzer

Walk

hut

Walk

Lightning bolt strike

Next round

Hut

press the bongo 

buzzer

press the bongo 

buzzer

Walk

Hut

lightning bolt

How to Play

Important:

Do not play in a clockwise order but in random order! During the game exactly one animal is

next to

the game board and can 

be struck by lightn

ing at any time. All the other animals are on the game board and are protected from the 

lightning bolt.

•  The player whose animal is

next to

 the game board always has to take a turn. This player must

press the bongo buzzer

 and immediately

perform the action that lights up (see below).

•  Then the player whose animal is

next to

 the game board after the action takes a turn. Now he/she must

press the bongo buzzer

 and 

perform the displayed action.

This is continued until the

lightning bolt

 sounds from the buzzer. Now the animal which is 

next to

the game board at this time is eliminated.

Starting the Game

New rain dance

A rain dance is over when there are only three animals left and all the point tiles are
given out. Now all the players add up their points. For the animals that are still on 
the game board you receive the number of points (6, 7 or 8 points) shown on the
respective hut. The player with the most points has won this rain dance and receives 
a water drop as a reward. In case of a tie, the drop is given out to the player whose 
animal is at the hut with the higher number.
Then all the players take back their animals. The game board is set up as at the 
beginning and a new rain dance begins. The player who last received a water drop 
gets to start the round.

Important rain dance rules

•  The monkey always stands for the starting space; however it is not counted 

as a space during the game.

•  If you start the round and the hut on the bongo buzzer lights up right at the

beginning, press the buzzer again right away.

•  The animal that is next to the game board always has to take a turn.
• Only one animal is allowed to be at each hut regardless whether it is on the door mat or on the hut.
• If you land in front of a hut with your own animal, you have to press the   bongo button again.

End of the Game

The game is over when a player receives the second
water drop, thus winning the game.

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Press the bongo buzzer

The player who starts the round says the cue “Ready,  set, go!“ and presses the buzzer. Now
the clock starts ticking and the thunderstorm starts coming closer and closer! At the same time, 
either the symbol for

Walk

 (= one, two, three or four dots) or a

hut

 shines on the buzzer.

Walk

Move your
fi gure in a clockwise direction by the corresponding 
number of huts and place it there

next to

the game 

board. Where is the inhabitant of this hut?

Lightning bolt strike

When a sizzling lightning bolt sounds, the round is im-
mediately over. The animal that is taking its turn or is 
next to the game board is eliminated. The player who 
has this animal receives the point tile with the lowest 
available value. Place the tile in front of you and put
your animal on it.

Next round

Turn over any puzzle piece of the game board so one hut less is
visible. Take the inhabitant of the missing hut and put it in front
of the monkey (= 

next to

 the game board). All the other animals

are placed on the door mats of their huts. The player whose fi gure
is in front of the monkey gets to play fi rst and the next round
begins.

Hut

Hooray! You may enter the 
hut you are in front of! Put
the previous inhabitant 
next to the game board 

regardless whether it is on the hut or 
on the door mat. Now the player who 
has this fi gure has to 

press the bongo 

buzzer

 and move his/her fi gure.

On the hut?

Too bad, the hut is already occupied! You cannot stay 
here and immediately have to

press the bongo 

buzzer

 again. 

On the door mat?

That‘s lucky! Swap places with this animal. Now the
player who has this fi gure has to press the bongo
buzzer and move his/her fi gure.

Or

Repeat step 2 (

Walk

 or 

Hut

) until the

lightning bolt

 strikes!

KH

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Содержание Tambuzi

Страница 1: ...Copyright Spiele Bad Rodach 2014 Copyright Spiele Bad Rodach 2014 ...

Страница 2: ...estimmt der Z Zufall Also b beeilt euch dam m mit ihr keine böse Überrasc chung erlebt 2 Ak ktion Bei jed dem Drücken a au uf den Buzzer r wird angeze eigt ob ihr von Fußmatte zu F Fußmat te lauf fen oder eine H H Hütte betreten dürft Wählt t zu Spielbeg ginn einen So oundmodus s auf der Buzz zer Unterseite e A Savannenmod d dus Lustige Ti ierrufe und knisterndes Lage erfeuer versetzen n euch dire...

Страница 3: ... Buzzer Es ist immer das Tier an der Reihe das neben dem Spielplan steht Bei einer Hütte darf immer nur ein Tier stehen egal ob dieses auf der Fußmatte oder auf der Hütte steht Landest du vor einer Hütte mit deinem eigenen Tier musst du erneut auf den Bongo Buzzer drücken Spielende Das Spiel endet sobald ein Spieler den zweiten Wassertropfen erhält und damit das Spiel gewinnt 9HUJHVVW QDFK GHP 6SL...

Страница 4: ...cides exactly y when the lig gh htning will strike So please hurr ry y so you won t get an unw wanted surprise 2 Ac ction Every t time the buzze er is pressed th he symbols show whether yo ou may walk from door mat to o door mat or e e enter a hut Befor re you start t to o play selec ct a sound m mode on the b bottom of th he buzzer A Savanna mod de e Funny anim mal calls and a crackling cam mp fir...

Страница 5: ... right at the beginning press the buzzer again right away The animal that is next to the game board always has to take a turn Only one animal is allowed to be at each hut regardless whether it is on the door mat or on the hut If you land in front of a hut with your own animal you have to press the bongo button again End of the Game The game is over when a player receives the second water drop thus...

Страница 6: ...out moment t Mais c est le e hasard d qui détermine e le moment p précis Vous d devez donc vous s dépêcher po ou ur ne pas s avoir de mau uv vaise surprise 2 Action À chaq que pression su ur le buzzer ce elui ci vous in ndique si vous d devez avancer de paillasson en pail ll lasson ou si vo ous pouvez e entrer dans une hutte Au dé ébut du jeu c c choisissez un n mode sonore en dessou us du buzze e...

Страница 7: ...que dès le début la hutte s illumine sur le buzzer Bongo appuie dessus une deuxième fois pour relancer le jeu C est toujours au tour de l animal qui se trouve à côté du plateau de jeu Un seul animal doit se trouver sur la hutte qu il soit sur le paillasson ou dans la hutte Si tu atterris devant une hutte occupée par ton autre animal tu dois appuyer une nouvelle fois sur le buzzer Bongo Fin de la p...

Страница 8: ...schieten W Wanneer dat precies is wordt d do oor het toeval bepaald Schie et t dus snel op z zodat je niet d door de bliksem verrast wordt t 2 Ac ctie Bij elke e druk op de b buzzer wordt a aangegeven o of jullie van mat t naar mat mo oe eten lopen of een hut m mogen binnen ngaan Kies b bij het begin v van het spel een geluids smodus uit op p de onderka an nt van de buzze er A sa avannemodu us gra...

Страница 9: ... een keer drukken De beurt gaat altijd naar de speler van wie het dier naast het speelbord staat Bij een hut mag altijd maar één dier staan of dat nu op de mat of op de hut is Als je voor een hut terechtkomt waar een ander dier van jou staat moet je nog een keer op de bongo buzzer drukken Einde van het spel Het spel is uit als een speler de tweede waterdruppel krijgt Hij zij is dan de winnaar 9HUJ...

Страница 10: ...parti ir de ahora pue e ede aparecer u un rayo Cuá ándo no se sab be Así qu ue prepararos p para que no o os pille por so orpresa 2 Ac cción Cada v vez que presion néis el zumbador sabréis si debéis correr o entrar en una a choza Al em mpezar el jueg g go se puede e elegir un m modo de sonido en la base del zumbado o or A m modo de saba a ana Los sonidos animales s y el fuego de l la hoguera os tr...

Страница 11: ...res el jugador que abre la partida y justo al empezar se enciende la choza en el zumbador bongo vuelve a presionar el zumbador Siempre le toca al jugador cuyo animal está fuera del tablero de juego Alrededor de la choza sólo puede haber un animal tanto si está en la alfombra o en su interior Si estás delante de una choza que ya tiene un animal tuyo debes presionar de nuevo el zumbador bongo Fin de...

Страница 12: ...dipe en nde dal cas so Quindi affre e ettatevi se non n volete avere e brutte sorpres se 2 Azione A ciasc cuna pressione e e del pulsante viene indicat to se potete correre da zerb bino a zerbino oppure se p potete entrare e in una capanna All ini izio del gioco o o scegliete u una modalit tà di suono su ulla parte in nf feriore del pu ulsante A m modalità sava a ana divert tenti versi di a animal...

Страница 13: ... capanna devi premere il pulsante un altra volta L animale di turno è sempre quello che si trova fuori dal tabellone di gioco Una capanna può essere occupata sempre da un solo animale è indifferente che si trovi sullo zerbino o sulla capanna Se finisci davanti a una capanna dove si trova già un altro tuo animale devi premere ancora il pulsante bongo Conclusione del gioco Vince il giocatore che rice...

Страница 14: ...ies Open the cover of the battery compartment unit using an appropriate screwdriver Do not recharge non rechargeable batteries Rechargeable batteries may only be recharged under adult supervision Rechargeable batteries must be removed from the toy before charging Do not use unlike batteries or new and used batteries together Batteries must be inserted with correct polarity Empty batteries must be ...

Страница 15: ...dor correcto No deben introducirse pilas no recargables Las pilas recargables solo deben cargarse bajo la supervisión de personas adultas Las pilas recargables deben retirarse del juguete antes de cargarlas No usar distintos tipos de pilas ni mezclar pilas nuevas y viejas Las pilas deben ser colocadas respetando la correspondiente polaridad Las pilas agotadas deben ser retiradas de dentro del jugu...

Страница 16: ...s les accompagnons tout au long de leurs excur sions avec des jeux et des jouets qui les invitent à se surpasser les stimulent et surtout leur apportent beaucoup de plaisir HABA propose tout ce qui fait briller le regard d un enfant Los niños son descubridores del mundo Nosotros los acompañamos en sus explo raciones con juegos y juguetes que les ponen a prueba fomentan sus habilidades y sobre todo...

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