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channels 1,2,3 and 4 that link the 4 sticks to them
according to the channel order preference you have
set. These are there purely for convenience, and can
of course be edited or deleted. Let's delete them all
by highlighting them, pressing ENTER LONG and
choosing "Delete". Your mixer screen is now empty,
which means the radio does nothing at all. Well it
does, it sends out the number of channels that are
defined on the model setup page to the receiver
(channels 1-8 by default), but as those channels are
empty in the mixer screen no servo will respond,
they'll all be centered. You won't go very far with
that, so you'll want to add control inputs to those
channels. You'll create a mixer line on CH1 by
highlighting it and pressing ENTER LONG, and will
end up in the INSERT MIX page. Scroll to the
"Source" field, press ENTER, and select the control
you want to act on CH1. You can do it by browsing
the list with the + and - keys, or take the easy route
and just move the desired control (if it's a physical
one, of course). Move the aileron stick, and the field
will change to Ail (it might have already been there
if your channel order preference set in the general
settings had A for the first channel, as that's taken
into account). You can leave the other parameters
at their default settings, which mean:
The mix ratio of this input is 100%, so the
scaling of the mixer line's output will be equal
to its input. A value of -50% would mean the
output would be half of the input, and inverted.
There is no offset, so with an input of 0 the
output of the mixer line will also be 0. A value
here would shift the response by that much
percentage of (input x weight).
Trim is ON, it could instead be excluded from
the calculation (OFF), or one of the other trims
could be used (for cross-trimming for example).
D/R and expo (the entries on the STICKS
screen for that channel) are used. Unticking the
box would mean the mix receives the raw stick
input even if a D/R is active.
Differential is 0, so the mixer output will be
symmetrical on both sides. A value of 20%
would mean the line's output would be 20%
less on the negative side than on the positive
one. The "Diff" field is editable, and by using
the +/- keys on it you'll be able to select a curve
instead (predefined or custom).
The mixer line is active for all flight modes. By
"unticking" some of the numbers, you would
disable that line whenever the corresponding
flight mode is selected.
No switch is assigned to the line, so it's always
active (as long as the modes setting above
allows it). Selecting a switch (physical or
logical) would allow activating or deactivating
the line whenever needed.
Warning is off. If set to 1,2 or 3 the radio would
emit 1,2 or 3 short beeps every few seconds to
let you know that line is active.
Multiplex is Add, so this line is just added to the
previous ones on the same channel. If set to
multiply it would multiply the calculated result
of the lines above it, and if set to replace it
would replace anything that's above it
whenever it's active.
Delays are 0, so if that line had a switch
assigned it would be activated/deactivated
instantly when the switch is toggled. Time is in
seconds.
There is no slowing down, so the line's output
reacts instantly to input changes. Times set
here are expressed in seconds to cover the
entire range (-100 to +100). If 2 seconds are
selected, the line's output will take 0.5 second
to gradually sweep from 0 to +50% if the input
was moved by that much. Note that slow
up/down are not applicable to mix activation
and deactivation, only for changes of the input.
One would use a flight mode for that instead.
You can also name the mixer line. This name is
shown on the main mixer screen, so setting
names is a good idea to help maintain complex
setups where you might have many lines on
each channel.