EmulationPro
Manual
7 C
UELISTS
A lighting scene is stored in a 'Cue' and cues are stored in 'Cuelists'. Each cuelist can contain one or
more cues. You can create multiple cuelists that each control a part of your show, or you can create one
single cuelist that addresses all your lights.
You can either create and change cues in the Status menu or use the Memories->Cue menu. This
chapter discusses both approaches.
8.1 T
RACKING
Cuelist based lighting controllers can be either tracking or non-tracking. EmulationPro is a tracking
console. Tracking means that in a cuelist, only changes need recording. If a light has the same value in
two consecutive cues you don't need to store the second value, instead you make sure the second
contains 'no' value so the *rst value remains unchanged through those cues.
8.2 C
REATING
CUELISTS
IN
THE
S
TATUS
MENU
The fastest way to create cuelists is to do it in the Status menu. Special buttons like RECORD, LOAD and
KNOCKOUT are provided to make this process intuitive.
Programmer
When recording cues, you *rst have to create a lighting
scene which will be then stored in the cue. The
Programming window is the place where you create the
scene. First you select a *xture, the programming
window will update to show you the capabilities of that
*xtures and enables you to set the diKerent parameters,
e.g. set a dimmer level, pick a colour or gobo. You can
now also deselect the *xture and select a new one; the
values will be kept in the programming window's
memory.
FX
EmulationPro has an inbuilt FX generator for dynamic
eKects on the Intensity, Position and ColourMix
attribute. To enable a FX click on the FX-button close to
the attribute and choose an algorithm for the FX dialog.
You also need to set the size, speed and phase levels.
Clear
Any values that reside in the programming windows' memory have priority. For example you might
have a cuelist running that sets a certain dimmer to 50% but if the programming window contains a
p
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