THE GUIDED TOURS
© 1985, 1986, 1987 E-mu Systems, Inc. Page 43
GUIDED TOUR #6: BASIC SAMPLING
Sampling does not just involve sticking a microphone in front of something; sampling is an art.
As a result, we’ve devoted a whole section to the art of sampling in the Advanced Applications
section of this manual. Meanwhile, this Guided Tour gives you the basics, and also lays the
groundwork for guided tours of the Voice Definition and Preset Definition modules.
SETUP
1. Plug a microphone into the rear panel SAMPLE IN jack (an instrument can also be used,
but a mic is easier to work with for now).
2. Format a Performance or Library disk (see DISK 8, “Format Disk”), then insert and latch
it into Drive 1. The maximum available sampling time (with nothing stored in memory) is
17.6 seconds; sampling reduces this memory until all 17.6 seconds are used up. To free
up as much sampling space as possible, clear out the existing memory just before
sampling (to clear memory, refer to PRESET DEFINITION 16, “Erase Bank”, then
return). The 17.6 seconds can be divided any way you want -- one long sample, or
several shorter samples. To monitor how much memory is left, refer to PRESET
DEFINITION 20 (“Memory Remaining”).
3. Now it’s time to start the sampling process. Begin by setting levels as described in
SAMPLE 1 (“VU Mode”) and SAMPLE 3 (“Gain Set”), then set the threshold as
described in SAMPLE 4 (“Threshold Set”).
4. The Emulator II default assignment places the original sampled sound on key C2, and
transposes it across the range from C1 to C3. Leave this as is for now (to change this
default assignment, see SAMPLE 2, “Define Voice”).
5. Once the levels, threshold, and assignment are set, begin sampling (see SAMPLE 7,
“Arm Sampling”). Either sample the entire 17.6 seconds, or press 0 to stop sampling. Do
not deactivate the module after the sample is complete.
6. Play the keyboard in the assigned range to hear the results of your sampling.
7. Now experiment with more sampling: Try setting a particular sample length (SAMPLE 5),
using forced sampling instead of threshold-sensitive sampling (SAMPLE 9), assigning
the sampled sound to other portions of the keyboard (SAMPLE 2), and also, practice
terminating the sampling process (SAMPLE 0). As long as you do not de-activate the
module, new samples will replace previous samples.
8. To save a Voice in memory and move on to sampling another Voice, de-activate the
Sample module. The previously sampled Voice, identified with the Voice number
assigned during SAMPLE 2 (“Define Voice”), will be saved in memory. Upon activating
the sample module, either the top line of the display will give a number for the new Voice
to be sampled, or the bottom line will say NEED MORE ROOM. The latter doesn’t mean
that the Emulator II is getting claustrophobic, but rather, that you’ve used up all the
memory on previous samples. To continue experimenting, first save anything you need
to save on disk (see DISK 7, “Save Bank” and VOICE DEFINITION 30, “Save Voice to
Содержание EII+
Страница 11: ...INTRODUCTION 1985 1986 1987 E mu Systems Inc Page 11 INTRODUCTION ...
Страница 20: ...INTRODUCTION 1985 1986 1987 E mu Systems Inc Page 20 ...
Страница 26: ...THE GUIDED TOURS 1985 1986 1987 E mu Systems Inc Page 26 THE GUIDED TOURS ...
Страница 84: ...VOICE DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 84 Fig VDEF 8 Fig VDEF 9 ...
Страница 118: ...PRESET DEFINITION MODULE 1985 1986 1987 E mu Systems Inc Page 118 ...
Страница 168: ...ENTER MODULE 1985 1986 1987 E mu Systems Inc Page 168 ENTER MODULE ...
Страница 170: ...SEQUENCER MODULE 1985 1986 1987 E mu Systems Inc Page 170 SEQUENCER MODULE BACKGROUND EXT CLOCK SETUP EDIT ...
Страница 214: ...SMPTE SUPPLEMENT 1985 1986 1987 E mu Systems Inc Page 214 SMPTE SUPPLEMENT OVERVIEW PROTOCOL ...