Product Guide 15
❑
TextureBlend support examples:
•
Multi-texture
•
Bump map
•
Texture modulation
•
Light maps
•
Reflection maps
•
Detail textures
•
Environmental maps
•
Procedural textures
•
Sub-pixel accurate
❑
Backend blend
•
32-bit ARGB rendering with destination alpha
•
Point sampled, bilinear, trilinear and 8-tap
•
Anisotropic filtering
❑
Per pixel perspective correct texture mapping
•
Fog
•
Light
•
Mipmapping
❑
24-bit or 16-bit hardware Z-buffer (fixed or floating)
❑
8-bit stencil buffer
❑
Full scene anti-aliasing
Содержание 3D Blaster GeForce 256 Annihilator
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