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Electronic Talking Chess Board Set
K698
Instructions for Use
Please read and retain these instructions for future reference
v001: 16/03/22
Page No. 12
5.5 FOUR-IN-A-ROW
The play takes place in a restricted area of the
8x8 board:
The squares in the playing area are marked by
“+” signs. The area may be 6, 7 or 8 rows high. At
the start, the bottom line shows (e.g.)
ROWS 6
You may alter the number of rows with
↑
or
↓
.
When the playing area is the desired size, press
ENTER.
One player inserts a white piece on the board,
then his opponent inserts a black piece, and play
continues by turns. Each piece must be placed on
a vacant square, either at the bottom of a
column or else one square further
“up” than a
piece already there. Example: White plays at e1,
Black plays at d1, then White plays at e2. Now Black may play at a1, b1, c1, d2, e3, f1 or g1.
On your turn: You may press any square in the column where you are inserting a piece.
On the computer’s turn
: Insert a piece on the square indicated by the LCD, and press down with it.
End of the game: If a player makes a row of 4 or more pieces (horizontal, vertical or diagonal), he wins. If no
row has been made when the playing area is full, the game is a draw.
5.6 FOX AND GEESE
One player has four white pieces
–
the “geese”, which start on b8, d8, f8 and h8. On each turn, he moves a
goose diagonally forwards onto an adjacent vacant square
–
like a man in Checkers.
His opponent has a single black piece
–
the “fox”. The fox moves like a king in Checkers –
diagonally forwards
or backwards onto an adjacent vacant square.
If you want to play the fox: Begin by choosing your starting square: a1, c1, e1 or g1. Place a black piece on
the square, press it, and confirm with ENTER.
On subsequent turns, simply press the square you are moving
to.
To play the geese: Begin the game by pressing SWAP. Place the fox on its starting square as indicated by the
LCD. To move a goose, press the squares you are moving from and to.
On the computer’s turn:
Press the squares that the piece moves from and to
–
as indicated on the LCD.
End of the game: When one player is unable to make any more moves, his opponent wins.