Combine
The nano3D can combine two camera images and output them as one 3D video signal
through the master SDI output in real time. To view this image on a 3D TV that has no
SDI input, use a SDI to HDMI converter. This image can be combined using one of the
two standard 3D video signals:
•
Side by Side
– Each camera image will be output via the master unit SDI-out in
half resolution side by side on the screen to be processed and displayed in 3D
by a 3D monitor
•
Line by Line
– Each camera image will be output via the master unit SDI-out in
half resolution horizontal line by horizontal line on the screen to be processed
and displayed in 3D by a 3D monitor
•
Off
–
The master unit SDI-out will output the full resolution 'left eye' camera,
while the slave unit SDI-out will output the full resolution 'right eye' camera. No
combined image is output
Note: Using side by side combining on a non-3D monitor (eg in the field) is a good way
to check the color balance between the images and using line by line combining on a
non-3D monitor is a good way to check the horizontal and vertical alignment between
the cameras.
Record Combined
•
On
– When the recording begins, the master unit will record combined 3D video
(depending on the “Combine” setting). The remote tally is not needed for this
setting—the trigger can be set to “Record Button” (System->Trigger).
•
Off
–
The master unit will record the full resolution 'left eye' camera image while
the slave unit will record the full resolution 'right eye' camera image. These two
images can be combined and played back depending on the “Combine” setting
and the “Play Ref” setting (see “Play Ref” below) The remote tally is required for
this mode. Connect remote tally to both units and set the trigger to “remote
record” (System->Trigger).
Flip V [ ]
Turning this function on vertically flips the left camera input to the master unit. If
combine is turned on, “Flip V” will not flip the complete combined image, only the left
camera signal within the combined image. Note: This setting does not affect playback.
Flip H [ ]
Turning this function on works in the exact same way that “Flip V” works (see above
paragraph), except that it flips the left camera image horizontally as opposed to
vertically. Note: This setting does not affect playback.
Frame Shift
The shift option allows the user to shift the 'left-eye' camera image to the left. It can be
shifted up to 512 pixels in sets of 4 pixels (i.e. 0,4,8,12,16, etc). This allows cameras
aligned parallel to each other to be shifted to make a 3D image, or to fine tune the point
of convergence between the cameras. This feature is for live viewing only and will not
affect the recorded video and only works with side by side combining.