
®
Operation
Setting A Cue Point
There are a few different ways to set a Cue point, a
Cue point can be made anywhere on the disc. Once
set, pressing the Cue button (6) will return the CD
to this point. A Cue point can also be assigned to
each of the three memory bank buttons (21)
allowing for three independent accessible Cue
points set from anywhere on the disc.
To set a Cue point, select one of the following:
1)
Pinpoint Cue:
First find the approximate Cue
point by using the play/pause button (7) or
search control (3) when located access
pause mode by pressing the play/pause
button (7). When in pause mode use the jog
wheel (2) to scan frame by frame until you
reach the desired point. Pressing play (7) will
now set the cue point. At any time pressing
the cue button (6) will return the CD to the set
point.
2)
On-the-fly Cue:
With the deck in play mode
press the ‘IN’ button of the seamless loop
section (17) your cue point is now set.
Pressing the cue button (6) will now return
the CD to that point in pause mode.
Note: Pressing the Re-loop button (19) will also
return to the cue point set but the music will
continue in play mode, this can be used to give a
stutter effect sometimes referred to as ”BOP”.
Creating a Seamless Loop
A ‘Seamless Loop’ is created by setting two points
on a CD; the music will then loop without music
interruption between these two points. To create a
seamless loop follow these instructions:
1) While in Play mode; press the ‘IN’ button
(17) of the seamless loop section at the
desired point you wish the loop to begin.
The ‘CUE’ button (6) will flash twice to
indicate the point has been set.
2) Next you will need to set an ‘OUT’ point for
the loop. At the desired point you wish the
loop to end press the ‘OUT’ button (18) of
the seamless loop section. The loop has
now been created and the music will
continuously loop from the ‘IN’ point to the
‘OUT’ point without music interruption. Both
the ‘IN’ button and ‘OUT’ button will flash
continuously to indicate that the player is
now in loop mode.
3) To exit the loop press the ‘OUT’ button
once more. Both the ‘IN’ and ‘OUT’ buttons
will stop flashing and just glow to indicate
the player is now in normal play mode, but
there is a loop available to enter in to.
Once the loop has been set a loop can be re-
entered at any time during the same disc by
pressing the Reloop button (19) in the seamless
loop section. Pressing the Reloop button rapidly will
create a stuttering effect.
Adding the CUE/Loop Points to the
Memory Bank
To add a Cue/loop point to memory when a
Cue/loop point has been set (see the section
‘Setting a CUE point’ or ‘Creating a Seamless
Loop’) please follow these instructions:
1) Press the Memory Button (20) this will glow
blue on activation.
2) Press the desired Bank button 1, 2 or 3 (21)
this will flash blue to indicate the active Cue
point. If this is done while the player is in
‘Seamless Loop’ mode the memory will
save the loop points.
Now pressing the assigned Bank Button (21) will
return to the cue point set but the music will
continue in play mode or Loop mode, this can be
used to give a stutter effect.
Saving to the Intelligent Memory
System (IMS)
The MPCD-4 Ultima comes with an Intelligent
Memory System (IMS) where it has the capability to
memorise the Cue/Loop permanently and recall
them when the disc has been removed and
reloaded at a later time.
To save to the IMS follow this instruction:
1) Once your Cue/loop points have been
created, press and hold the Memory Button
(21) for 5 seconds, when the settings have
been stored the Memory Button will light
will turn off.
The MPCD-4 IMS memory has now saved your
cue/loop points in its central memory bank.
Restoring from the IMS Memory
Your saved Cue/Loop points can be restored from
either deck, irrespective of which deck they were
originally saved. Before inserting the disc, press
the Memory button (20) this will illuminate blue, next
insert the disc, the IMS will recognise the disc and
reload the cue points into the active memory.
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