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14-5
u
K
(Option)
e
(Properties)
To do this:
Select this menu item:
Move the selected object to the front
1:to the front
Move the selected object to the back
2:to the back
Move all text to the front
3:All TEXT
Adjust the lightness of the background image
4:Fade I/O
Save
Geometry
mode screen contents as an image (g3p
File)
5:Store Picture
k
Using the Pointer
You can use the following operations to move the on-screen pointer ( ) around the display
when drawing objects, editing objects, etc.
u
To move the pointer
Use the cursor keys to move the pointer around the display. Holding down a cursor key moves
the pointer at high speed.
u
To make the pointer jump to a particular location
Pressing a number key (
b
to
j
) will cause the pointer to jump to the corresponding section
of the screen as shown below.
h
i
j
e
f
g
b
c
d
k
Using Key Help
Pressing
1
(File) – 4:Key Help or the
a
key will display Key Help, which provides
information the function of each key in the
Geometry
mode.
Use the
c
and
f
keys to navigate between the three Key Help screens.
To exit the Key Help screens, press
J
.
Note
The key operations shown on the Key Help screens apply to the drawing screen only.
Содержание FX-CG10
Страница 555: ...E CON3 Application English...