20
21
Effect Types and Parameters
Delay
Time (Delay Time)
This is a delay with a maximum setting of
2000 msec. Higher right-digit settings
increase the mixing ratio of the effect sound
and the feedback amount.
Sets the delay time. In the 10 – 1000
millisecond range, the adjustment is
performed in 10-msec steps (1 – 99, 1.0).
Above 1 second, the adjustment is performed
in 100-msec steps (1.1 – 2.0).
DELAY module
DELAY (Type & Prm1)
Selects the DELAY module effect type and controls parameter 1 at the same time.
Delay
This is a delay with a maximum setting of 5000 msec. The right-digit setting values control the mixing ratio
of the effect sound and the feedback amount.
Tape Echo
This effect simulates a tape echo with a long delay time of up to 5000 msec. The right-digit setting values
control the mixing ratio of the effect sound and the feedback amount.
Analog Delay
This effect simulates an analog delay with a long delay time of up to 5000 msec. The right-digit setting
values control the mixing ratio of the effect sound and the feedback amount.
Ping Pong Delay
This is a ping-pong type delay where the delay sound alternates between left and right. The right-digit setting
values control the mixing ratio of the effect sound and the feedback amount.
TIME (Prm2)
Controls parameter 2 of the DELAY module.
Time (Delay Time)
Sets the delay time. In the 10 – 1000 millisecond range, the adjustment is performed in 10-msec steps
(1 – 99, 1.0). Above 1 second, the adjustment is performed in 100-msec steps (1.1 – 5.0).
CARPARELLI ZE-1
CARPARELLI ZE-1
Effect Types and Parameters
REVERB module
REVERB (Type & Prm1)
Selects the REVERB module effect type and controls parameter 1 at the same time.
Hall
This reverb effect simulates the acoustics of a concert hall. Higher right-digit settings increase the mixing
ratio of the effect sound.
Room
This reverb effect simulates the acoustics of a room. Higher right-digit settings increase the mixing ratio of
the effect sound.
Spring
This effect simulates a spring-type reverb. Higher right-digit settings increase the mixing ratio of the effect
sound.
Arena
This reverb effect simulates the acoustics of a large venue such as a sports arena. Higher right-digit settings
increase the mixing ratio of the effect sound.
Tiled Room
This reverb effect simulates the acoustics of a tiled room. Higher right-digit settings increase the mixing ratio
of the effect sound.
DECAY (Prm2)
Controls parameter 2 of the REVERB module. This parameter is common to all effect
types.
Decay
Adjusts the decay duration.
Rhythm Function Preset Patterns
#
Name
TimSig
#
Name
TimSig
#
Name
TimSig
#
Name
TimSig
1
8beat 1
4/4
11
METAL 2
4/4
21
POP 3
4/4
31
BALLAD 1
4/4
2
8beat 2
4/4
12
THRASH
4/4
22
DANCE 1
4/4
32
BALLAD 2
3/4
3
8beat 3
4/4
13
PUNK
4/4
23
DANCE 2
4/4
33
BLUES 1
4/4
4
8shuffle
4/4
14
DnB
4/4
24
DANCE 3
4/4
34
BLUES 2
3/4
5
16beat 1
4/4
15
FUNK 1
4/4
25
DANCE 4
4/4
35
JAZZ 1
4/4
6
16beat 2
4/4
16
FUNK 2
4/4
26
3per4
3/4
36
JAZZ 2
3/4
7
16shuffle
4/4
17
HIPHOP
4/4
27
6per8
3/4
37
METRO 3
3/4
8
ROCK
4/4
18
R'nR
4/4
28
5per4 1
5/4
38
METRO 4
4/4
9
HARD
4/4
19
POP 1
4/4
29
5per4 2
5/4
39
METRO 5
5/4
10
METAL 1
4/4
20
POP 2
4/4
30
LATIN
4/4
40
METRO
Содержание Infiniti C-ZE1
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