Channel Fill (Master, Slave)
Type of Input: Channel
Type of Signal: Pulsed, Triggered on rising edge
A gun must be in the Ready state to use this Mode.
This Mode functions the same for single channel guns
as it does for dual channel guns. When this input bit is
pulsed, the pump for that channel is run at its maximum
rate (typically 150 RPM) until the halt bit is pulsed. It is
not necessary for the trigger input to be energized. If it is
desired to have both channels of a two channel gun run
at full speed (for flushing, etc.) this bit must be pulsed
on both channels independently. Note that each channel
has its own independent Halt bit to take the channel out
of Channel Fill Mode. Note also that the pilot air signal to
the inlet pressure regulator is automatically set to 100 psi
(689.5 k Pascal) while in Channel Fill Mode.
Feather Set
Type of Input: Gun
Type of Signal: Pulsed, Triggered on rising edge
If the gun is configured as a Manual Mode gun and the
value zero (0) is programmed in for feather pressure
(under the CONFIG JOB parameters) this bit can be used
to program the feather pressure ‘on the fly’. That is, if a
hand sprayer is painting and this input is momentarily
made true, the RCS-2 controller takes a snapshot of
the outbound pressure of the pumps (or the pressure
at the feather pressure sensor, if being used) and then
starts controlling the speed of the pumps to maintain that
pressure. The optional Remote Operator’s Panel has a
pushbutton on it that allows the hand sprayer to utilize
this feature.
Run
Type of Input: Gun
Type of Signal: Pulsed, Triggered on rising edge
This bit takes a configured gun from the Ready state to
the “Run” state. In order for a gun to spray, it must first be
put into the Run State. It is essentially a way of enabling
a gun. Energizing the trigger input of a gun will not cause
fluid to flow unless the gun has been placed in Run Mode.
When placed in Run Mode, the discrete output labeled
Gun Run will be energized.
Halt/Fault Reset
Type of Input: Gun
Type of Signal: Pulsed, Triggered on rising edge
This input bit takes a configured gun that is in Run Mode
to the Ready state, essentially disabling the gun from
spraying. It also resets a fault for the gun if it is in the
Faulted state.
Trigger [1, 2, 3 or 4]
Type of Input: Gun
Type of Signal: Maintained
These input bits tell the controller to run the pumps if and
only if the gun has first been placed in Run Mode. The
additional trigger input bits (2, 3, and 4) can be used in
cases where the output of a fluid panel is split between
multiple applicators. They work in conjunction with each
other to allow up to 4 independent triggers, one for each
of 4 applicators. The software can be configured in such
a way that if one of these input bits is enabled, the fluid
panel delivers the target flow rate of material. If a second
bit is made high, then the fluid panel will deliver twice
the target flow rate. If a third input is made high, three
times the target flow is delivered and if all four bits are
energized, the fluid panel will deliver four times the target
flow rate. It is assumed that each of these bits are also
associated with the trigger inputs on four independent
applicators.
Volume Fill
Type of input: Gun
Type of signal: Pulsed, Triggered on rising edge
By pulsing the volume fill bit, the unit will be put into
the V. FILL Mode. (The gun must be in the Ready state
prior to this.) When the gun trigger input goes high, the
pumps will run at the programmed flow rate and ratio until
the volume programmed in for Fill Volume (on the Job
parameters screen) is dispensed. If more than one gun
trigger input goes high the unit will multiply the flow rate
by the number of high inputs but still only run until the
programmed volume is dispensed. When that volume is
reached, the gun will be halted and placed in the Ready
state. See paragraph labeled “Volume Fill with Fast Fill”
below if it is necessary to run this mode in parallel with
Fast Fill.
LN-9418-01-R0 (08/2018)
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INPUT