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23
EFFECT
REV (REVERB)
REV lets you choose from various types of reverb.
Different settings can simulate a variety of spaces.
Parameter
Value
Explanation
ON/OFF
OFF, ON
Turns this effect on/off.
TYPE
Refer to REV TYPE
How to choose TYPE
1
Press the [EDIT] button
0
Choose “REV”
2
Choose “TYPE” with the [3] knob.
REV TYPE
This is a list of the effects that can be selected for REV.
Effect name
Explanation
AMBIENCE
Simulates an ambience mic (off-mic, placed at a distance from
the sound source) used in recording and other applications.
Rather than emphasizing the reverberation, this reverb is used
to produce a sense of openness and depth.
ROOM
Simulates the reverberation in a small room. Provides warm
reverberations.
HALL1
Simulates the reverberation in a concert hall. Provides clear and
spacious reverberations.
HALL2
Simulates the reverberation in a concert hall. Provides mild
reverberations.
PLATE
Simulates plate reverberation (a reverb unit that uses the
vibration of a metallic plate). Provides a metallic sound with a
distinct upper range.
SPRING
Simulates the sound of a guitar amp’s built-in spring reverb.
MODULATE
This reverb adds the wavering sound found in hall reverb to
provide an extremely pleasant reverb sound.
DELAY
This effect adds delayed sound to the direct sound, giving more
body to the sound or creating special effects.
AMBIENCE
Parameter
Value
Explanation
TIME
(REVERB TIME)
0.1 s–10.0 s
Adjusts the length (time) of
reverberation.
PRE.DLY
(PRE DELAY)
0 ms–500 ms
Adjusts the time until the reverb sound
appears.
E.LEVEL
(EFFECT LEVEL)
0–100
Adjusts the volume of the reverb sound.
LOW CUT
FLAT,
20 Hz–800 Hz
Adjusts the frequency at which the low
cut filter begins to take effect. When
“FLAT” is selected, the low cut filter will
have no effect.
HIGH CUT
630 Hz–12.5 kHz,
FLAT
Adjusts the frequency at which the high
cut filter begins to take effect. When
“FLAT” is selected, the high cut filter will
have no effect.
DENSITY
0–10
Adjusts the density of the reverb sound.
D.LEVEL
(DIRECT LEVEL)
0–100
Adjusts the volume of the direct sound.
100=±0 dB
* If a mono effect or a loop is connected after this effect, the stereo effect is lost.
ROOM
Parameter
Value
Explanation
TIME
(REVERB TIME)
0.1 s–10.0 s
Adjusts the length (time) of
reverberation.
PRE.DLY
(PRE DELAY)
0 ms–500 ms
Adjusts the time until the reverb sound
appears.
E.LEVEL
(EFFECT LEVEL)
0–100
Adjusts the volume of the reverb sound.
LOW CUT
FLAT,
20 Hz–800 Hz
Adjusts the frequency at which the low
cut filter begins to take effect. When
“FLAT” is selected, the low cut filter will
have no effect.
HIGH CUT
630 Hz–12.5 kHz,
FLAT
Adjusts the frequency at which the high
cut filter begins to take effect. When
“FLAT” is selected, the high cut filter will
have no effect.
DENSITY
0–10
Adjusts the density of the reverb sound.
D.LEVEL
(DIRECT LEVEL)
0–100
Adjusts the volume of the direct sound.
100=±0 dB
* If a mono effect or a loop is connected after this effect, the stereo effect is lost.
HALL1
Parameter
Value
Explanation
TIME
(REVERB TIME)
0.1 s–10.0 s
Adjusts the length (time) of
reverberation.
PRE.DLY
(PRE DELAY)
0 ms–500 ms
Adjusts the time until the reverb sound
appears.
E.LEVEL
(EFFECT LEVEL)
0–100
Adjusts the volume of the reverb sound.
LOW CUT
FLAT,
20 Hz–800 Hz
Adjusts the frequency at which the low
cut filter begins to take effect. When
“FLAT” is selected, the low cut filter will
have no effect.
HIGH CUT
630 Hz–12.5 kHz,
FLAT
Adjusts the frequency at which the high
cut filter begins to take effect. When
“FLAT” is selected, the high cut filter will
have no effect.
DENSITY
0–10
Adjusts the density of the reverb sound.
D.LEVEL
(DIRECT LEVEL)
0–100
Adjusts the volume of the direct sound.
100=±0 dB
* If a mono effect or a loop is connected after this effect, the stereo effect is lost.