MENU Section
Designing menu is very simple, a menu schema is similar to the tree in some way.
A menu definition example
MENU
M0:{New Animal,M2};{View/Edit DB,M3};{Farm & Vet,M4};{Settings,M1}
M1:{BlueTooth,M6};{Date/Time,M5}
M2:NEW_REC
M3:VIEW
M4:GLOBAL
M5:DATE
M6:BLUETOOTH
END
The lines are enumerated with M<menu_element_number>: to help you better
organize your menu, with enumeration you don't have to define the same menu
many times if you want to refer to it more than one time.
The M0 level is a trunk of menu design, its main menu, the first menu that is shown
on the screen, just after a start screen. The menu design syntax is following: just
after enumeration and colon you define list of menu elements in curly brackets,
each menu element is in bracket. Brackets are separated each other with
semicolon, last menu element isn't followed by any char.
Every curly bracket contain two parameters:
1. Menu value which will be displayed on HHR screen,
2. Menu identifier that current menu element refer to, after entering a menu
item a sub-menu identified by menu identifier will run.
Each menu or sub-menu item has to be finished with macro, you can connect
macro with menu identifier in following way: after menu enumeration and colon you
have to enter a macro name defined in macro section, the size of letters is
important.
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