30
DIAGNOSTICS
Pressing the game select buttons on the
cabinet will cause the green square to turn
red for the corresponding button (A,B,C,D).
Each button also performs the following
actions:
A= Raise Ball Release
B= Lower Ball Release
C= Send backboard to front limit
D= Send backboard to back limit
t,b,e,l are informational.
e = Encoder status. Green is idle. Flashing
green/red is actively reading.
l = red is limit switch active, green is clear
t = top ball sensor blocked is red, green is
clear
b = bottom ball sensor blocked is red,
green is clear
Diagnostic motor flag: enables motor
status indictor during game play in the
lower left corner
Green = idle
Yellow = active
Red = fault
Содержание Super Shot
Страница 1: ...1 ...
Страница 46: ...46 MAINBOARD PINOUT ...