Visualizing a PDA
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Conclusion
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
Q u i z
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 9
On Your Own
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
Quiz Answers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
Chapter 10
Shaders and Lights
. . . . . . . . . . . . . . . . . . . . . . . . 631
Introduction
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
Part 1: Creating Shaders
. . . . . . . . . . . . . . . . . . . . . . . . . 633
Part 2: Adding a Label
. . . . . . . . . . . . . . . . . . . . . . . . . . 647
Part 3: Lighting the Scene
. . . . . . . . . . . . . . . . . . . . . . . . 657
Part 4: Creating an Image
. . . . . . . . . . . . . . . . . . . . . . . . 669
Conclusion
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676
Q u i z
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 7
On Your Own
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678
Quiz Answers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 682
Chapter 11
More rendering
. . . . . . . . . . . . . . . . . . . . . . . . . 683
Part 1: Editing the Render Globals parameters
. . . . . . . . . . . . . 684
Part 2: Creating a background environment
. . . . . . . . . . . . . . 692
Part 3: Creating a 3D solid texture
. . . . . . . . . . . . . . . . . . . . 702
Part 4: Creating a 2D bump texture
. . . . . . . . . . . . . . . . . . . 710
Part 5: Raytracing
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Conclusion
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 727
Q u i z
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 8
On your own
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
Quiz Answers
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
Index
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731
vi | Contents
Содержание ALIAS 2010
Страница 1: ...Autodesk Alias 2010 Learning Alias March 2009 Part No 712B1 050000 PM05A ...
Страница 8: ...2 ...
Страница 12: ...6 ...
Страница 18: ... Check the community site for tips and tricks 12 Chapter 2 Getting help on Alias ...
Страница 198: ...5 Select the second triangular curve as the top edge of the side wall 192 Chapter 5 Modeling a Joystick ...
Страница 202: ...Select the circle curve 196 Chapter 5 Modeling a Joystick ...
Страница 203: ...Click on the Go button that appears in the bottom right of the screen Part 2 Creating the Joystick Base 197 ...
Страница 248: ...The row of CVs is selected and highlighted in yellow 242 Chapter 5 Modeling a Joystick ...
Страница 284: ...278 ...
Страница 293: ...A mono rail surface is created 8 Choose Pick Nothing to deselect the surface Part 1 Creating Primary Surfaces 287 ...
Страница 308: ...The upper surface is trimmed 5 Repeat steps 1 4 to trim the lower surface 302 Chapter 6 Modeling a Vacuum Cleaner ...
Страница 309: ...Part 2 Intersecting and Trimming 303 ...
Страница 399: ...On Your Own 393 ...
Страница 404: ...398 ...
Страница 465: ...Part 4 Creating the Screen Recess 459 ...
Страница 491: ...Then choose the inner arc to complete the trimming Part 6 Control Button 485 ...
Страница 514: ...508 Chapter 7 Modeling an MP3 Player ...
Страница 517: ...5 e The Round tool can create a corner surface between three edges Quiz Answers 511 ...
Страница 518: ...512 ...
Страница 612: ...606 ...
Страница 629: ...Visualizing a PDA 623 ...
Страница 685: ...Use the scene you have just set up and create some detail views of the design On Your Own 679 ...
Страница 710: ...5 In the Solid section click the Granite button The Granite Control window opens 704 Chapter 11 More rendering ...
Страница 721: ...2 Click the Map button next to the Bump parameter Part 4 Creating a 2D bump texture 715 ...
Страница 736: ...730 ...