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look you are happy with, you will render the scene at HIGH Global
Quality Level to achieve a better quality result.
3
Set the Global Quality Level to HIGH.
4
Click the tab called Global Quality Parameters to open this section.
5
Set Mesh Tolerance to 0.02.
When an image is rendered, its surface is divided into triangles. This
process is called tessellation. Each surface of a model has a specific
tessellation value. When the tessellation value is low, the surface is divided
into few triangles and it may appear faceted when rendered, even if the
Global Quality Level is set to HIGH. In some cases, the only way to
reduce the faceting is to increase the model's tessellation value.
Tessellation value is another important variable in the quality of a final
render.
Mesh Tolerance is the maximum allowable distance (measured in
centimeters) between a NURBS surface and its tessellated version. By
setting Mesh Tolerance to a low value, you increase the quality of the
final render. (What actually happens is that the tessellation value for the
entire scene increases.)
690 | Chapter 11 More rendering
Содержание ALIAS 2010
Страница 1: ...Autodesk Alias 2010 Learning Alias March 2009 Part No 712B1 050000 PM05A ...
Страница 8: ...2 ...
Страница 12: ...6 ...
Страница 18: ... Check the community site for tips and tricks 12 Chapter 2 Getting help on Alias ...
Страница 198: ...5 Select the second triangular curve as the top edge of the side wall 192 Chapter 5 Modeling a Joystick ...
Страница 202: ...Select the circle curve 196 Chapter 5 Modeling a Joystick ...
Страница 203: ...Click on the Go button that appears in the bottom right of the screen Part 2 Creating the Joystick Base 197 ...
Страница 248: ...The row of CVs is selected and highlighted in yellow 242 Chapter 5 Modeling a Joystick ...
Страница 284: ...278 ...
Страница 293: ...A mono rail surface is created 8 Choose Pick Nothing to deselect the surface Part 1 Creating Primary Surfaces 287 ...
Страница 308: ...The upper surface is trimmed 5 Repeat steps 1 4 to trim the lower surface 302 Chapter 6 Modeling a Vacuum Cleaner ...
Страница 309: ...Part 2 Intersecting and Trimming 303 ...
Страница 399: ...On Your Own 393 ...
Страница 404: ...398 ...
Страница 465: ...Part 4 Creating the Screen Recess 459 ...
Страница 491: ...Then choose the inner arc to complete the trimming Part 6 Control Button 485 ...
Страница 514: ...508 Chapter 7 Modeling an MP3 Player ...
Страница 517: ...5 e The Round tool can create a corner surface between three edges Quiz Answers 511 ...
Страница 518: ...512 ...
Страница 612: ...606 ...
Страница 629: ...Visualizing a PDA 623 ...
Страница 685: ...Use the scene you have just set up and create some detail views of the design On Your Own 679 ...
Страница 710: ...5 In the Solid section click the Granite button The Granite Control window opens 704 Chapter 11 More rendering ...
Страница 721: ...2 Click the Map button next to the Bump parameter Part 4 Creating a 2D bump texture 715 ...
Страница 736: ...730 ...