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GAME OPERATION
STARTING UP
Each time the game is first turned on or power is restored, it begins executing code out of the boot ROM.
These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware.
If any of the individual tests fails, then an error message will be displayed for each test.
During initial tests, patterns which resemble woven fabric rugs appear on the CRT screen. When the “rug”
patterns end, the screen displays a CPU Board map. Critical integrated circuits are tested one at a time.
Bad devices are indicated in red, good in green. The game will not start when faults are found by this test.
Once all Power-up tests have been passed, the game goes into its “attract mode”. Scenes and sounds
from a typical game are alternated with previous high scores in an endless pattern until game play starts.
Insert currency to start the game. Players select locations and other game variables. Play begins after a
countdown period is completed.
The game will progress until time is exhausted. If no more play is
required, the game automatically returns to the “attract mode”.
GAME RULES
INDIVIDUAL PLAY
Play instructions are found on the information panel under the video monitor.
Insert currency to start the game. The mission is explained and the opening situation is revealed. Press
the nearest START button to choose a creature. The joystick and action buttons control creature activity.
MULTIPLE PLAYERS
Insert currency to start the game. The mission is explained. Press START buttons to choose creatures.
An indicator bar at the top of the screen shows the condition of each creature during
PLAYER CONTROLS
START
Button
This button allow players to begin or continue play. Choose a creature with this button.
This same button has no dedicated function during service.
JUMP
Button
The JUMP button lifts the creature up. The joystick affects which direction the creature will jump.
This same button is used to select items from the menus during service.
PUNCH
Button
The PUNCH button activates the arms. The joystick affects which direction the creature will punch.
This same button is used to select items from the menus during service.
KICK
Button
The KICK button activates the legs. The joystick affects which direction the creature will kick.
This same button is used to select items from the menus during service.
JOYSTICKS
Each player has a joystick to control the movements of an on-screen character.
The joystick is also used to select items from the menus during service.
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