ARTURIA – SPARK CREATIVE DRUM MACHINE – USER’S MANUAL
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o
When a pad is selected, its entire sequencer track will be erased inside the
current pattern
o
For “spot erase” while a pattern is playing, press the Record button, then
the Erase button, and then press the instrument pad at the proper time.
5.2.9.3
The Pattern Length buttons (c)
These buttons fulfil two functions: while the pattern is not playing they can toggle
between the currently selected set of steps and the next (1-16 or 17-32, etc.). But when
used in conjunction with the Select button they allow you to change the pattern length
(which can be done while the pattern is running).
When a pattern contains more than 16 steps the Sequencer Step pads can follow the
position of the pattern when it crosses over from steps 1-16 to steps 17-32, and then to
steps 33-48, etc. This is called “Sequencer Follow mode”. To toggle this feature on or
off, simply press the << and >> buttons at the same time.
5.2.9.4
The Loop mode controls (d)
Patterns are always looping, so “Loop mode” means something else: It allows you to set
up a “loop within a loop” and experiment with different portions of the pattern, either for
editing or performing. Here are its components:
•
On
Will engage or disengage Loop mode.
•
Divide
Allows you set the loop size. Moving it one notch will cut the loop in half
or double its size (when possible). The settings are 1/2, 1/4 and 1/8 of the
pattern size, all the way down to the minimum loop size: one step.
•
Move
Will move the loop start in one of two ways. Right-click on the Move knob
to choose an option:
o
“Shift by one step” will shift the loop start point to any given step of the
pattern
o
"Shift by one loop size" will move the loop start point in increments of the
loop size (as defined by the Divide knob).
5.2.9.5
The Sequencer Step pads (e)
The 16 Sequencer Step pads can be numbered from 1-16, 17-32, 33-48, or 49-64
depending on the length of the pattern and the timing value assigned to each step.
These pads offer a lot of information about the selected pattern. When a pattern is
playing you will know the real-time playing position at a glance because it is indicated by
a pad that is brighter than the others. When a pad has a constant blue light it means the
sequencer will trigger the selected instrument at this position in the pattern. If a pad is
not lit, it means no note will be played by that instrument at that point. You can decide
to add a note-on event or remove one by toggling the state of these pads.
A simple example is the bass drum track on pattern A1, which is pictured below. The
bright blue lights on pads 1 and 9 indicate bass drum events on beats 1 and 3 of the first
bar. The gray light on pad 4 is lighter than the others, which indicates the current real-
time playing position.
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