DOMINO 24 & 48 USER MANUAL
www.adblighting.com
User Manual - page 32
Issue 1.2
The copy process may be abandoned at any time prior to entering the destination submaster
memory number by pressing [
assign/copy
] a second time.
Hint; in a show or performance, the transition from one submaster memory to the next will
sometimes only involve a change of a few channels. The majority of channels will remain the
same. If this is the case, it is quickest to make a copy of the first submaster memory and then
edit the copy to create the next scene. This method ensures that any channels that are to be
the same in both memories will have identical levels.
9.5 REMOVING (DELETING) A SUBMASTER MEMORY
To remove (delete) a submaster memory from submaster, press [
remove
].
If required, repeatedly press either [
Bank B
] button until the required page number is
displayed, then press [
f/a
] of the submaster memory to be removed.
The display asks you to confirm your action.
Press [
yes
].
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