2
Geometry Acceleration
Model view matrix transformation of vertex and normal coordinates
Perspective and viewport transformations
Texture matrix transformation of texture coordinates
Local display list storage and processing
Full lighting calculations (up to 24 lights)
View volume clipping
Up to six user clip planes
Image processing
Traditional 2D
Operations
16- and 32-bit color depths (565, 8888)
Solid and patterned area fills
Vectors (diamond rule compliant)
Block moves (screen-to-screen)
Block gets (screen-to-system)
Block puts (system-to-screen)
Bilinear scaling
Open GL Operations
Image support for multiple formats, zooming, bilinear scaling, color
matrix, and color tables
Fogging: linear, exponential, exponential
2
, and user-defined
2D/3D points, vectors, and polygons
Texture mapping: point, bilinear, trilinear, and multiple internal
formats
24- and 32-bit depth buffering
Dithering
Fast window clears
Window clipping
Fast window-mode double buffering
Masking
Frame-sequential and interlaced stereo support
Stencil operations
Matrix transformations
Содержание Wildcat 4210
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