![1010music Bitbox 3.0 Скачать руководство пользователя страница 25](http://html.mh-extra.com/html/1010music/bitbox-3-0/bitbox-3-0_user-manual_439067025.webp)
Parameter Description
Range of Values
Mod
Target?
Rev
When Reverse is ON, the WAV file will play in reverse.
ON, OFF
No
Loop Fade
The amount of overlap used in the cross fade at the
loop points. The cross fade is accomplished by
overlapping part of the WAV file from before the loop
start point. This number represents how long the
overlap content should be. If this is set to 100%, it will
use an overlap that is the same length as the loop. If it
is 10%, it will use an overlap that is 10% of the length
of the loop. In order to truly loop 100%, the length of
the WAV file before the loop point must be as long as
the loop length. Otherwise, the cross fade will max out
at a lower number.
Loop fade does not work with Reverse looping.
0 to 100%
No
Root Note
The base sample will play for the note specified here.
The sample will be pitch shifted up or down one semi-
tone for each note away from the root note. This will
load from the WAV file if available when you add the
WAV to the preset. You can specify a different value
here to be used for this WAV on this pad in this preset.
When None is specified, the sample is assumed to
have a root note of middle C.
If you save the WAV file from this pad, the Root Note
value will be saved with it.
None, C#-1 through G9
No
Start
Point where playback will begin when playing forward
or ends when playing in reverse. Expressed as a
sample number.
0 to number of samples
in the file
Yes
Len
When Loop Mode is None, how long the sample will
play past the value of the Start parameter. Expressed
in samples.
0 to number of samples
in the file
Yes
LpStr
Point where the looping will begin when playing
forward, or looping will end when playing in reverse.
Expressed in samples. Must be before or equal to
LpEnd.
LpStr is read from the WAV file when sample is loaded,
and saved to the WAV file when the WAV is saved.
0 to number of samples
in the file
Yes
LpEnd
Point where the looping will end when playing forwards,
or looping will begin when playing in reverse.
Expressed in samples. Must be after or equal to LpStr.
LpEnd is read form the WAV file when a sample is
loaded, and saved to the WAV file when the WAV is
saved.
LpStr to number of
samples in the file
Yes
Page 25 of 72
Copyright 1010music LLC 2020
Bitbox 3.0.1 User Manual