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Glossary
JesterML Operating Manual
73-406-00 Issue 1.0
47 of 65
Bounce
Running a chase in forward then reverse, so that the steps are output 1,2,3,2,1,2…
Also known as
Auto-Reverse
or
Ping-Pong
.
Brightness
See
Intensity
.
Bump
The American term for Flash.
Bump Button
An American term for a
Flash Button
.
Button
A switch on the front panel of the JesterML which is used to control an attribute of the
desk.
CE
Conformité Européenne – A European product standard, displayed on all conforming
products on sale in the EU.
Channel
A term used to describe a single fader controlling a single light. Dimmers may have
3, 6, 12, 24 or 48 channels. The JesterML24 can control 24 channels.
Chase
A chase is a series of states which are played back automatically in a loop. On the
JesterML, a chase can be recorded as a memory in the stack. On the JesterML24, a
chase can also be recorded onto a submaster. Modifiers such as direction, speed
and attack are available for chases.
Chases Button
In RUN Mode and PROGRAM Mode, this turns the Multi-Function-Keys and Wheels
into controls for chase speed, direction and attack.
Clear Button
The button used to delete memories, submasters and palettes, and backspace
characters when naming items.
Colour Button
This button turns the Multi-Function-Keys into Colour Palette selection buttons, with
the Wheels controlling parameters which are grouped into the Colour attribute. If
more than 3 Colour parameters are available for the primary fixture, then the LED in
the button will flash. The additional parameters are accessed by repeatedly pressing
the Colour button.
Summary of Contents for Jester
Page 1: ... OPERATING MANUAL ...