![Zero88 Jester Operating Manual Download Page 17](http://html.mh-extra.com/html/zero88/jester/jester_operating-manual_931771017.webp)
Program Mode
JesterML Operating Manual
73-406-00 Issue 1.0
17 of 65
between groups of letters. On the JesterML24, the Preset B flash buttons can also
be used for this purpose. You can also use the cursor up or down buttons to alter the
value of the selected character, and the cursor left and right buttons to select
different characters. Full details of Name Mode appear on the monitor when naming
an item. To enter a capital letter, press SHIFT with the button required. When you
have finished entering the name, press ENTER to confirm.
1
, ‘ 1
2
a b c 2
3
d e f 3
4
g h i 4
5
j k l 5
6
m n o 6
7
p q r s 7
8
t u v 8
9
w x y z 9
10
_ 0
11
( ) - +
12
! ; @ #
Inserting Memories
1. Use the up or down cursor buttons to select the required memory (if you wish to
insert 3.5, select memory 3).
2. Press the INSERT button.
3. Use the up or down cursor buttons to navigate to the required memory number.
All memories between 3.1 and 3.9 will be available. The Main LCD shows the
memory number with an asterix (*), indicating that it is unprogrammed.
3. Use the fixture controls (and PRESET faders on the JesterML24) to set the
required output levels for the new step. The output will appear live.
4. Press the PROGRAM/GO button to save the output levels and fade time(s) into
the new memory. The asterix disappears from the Main LCD, and the next
memory is selected.
Inserting a Step
1. Use the up or down cursor buttons to select the required chase memory.
2. Press the right cursor button to select the step field.
3. Use the cursor up or down buttons to select the step before the one you wish to
insert, (eg, to insert a step between steps 4 and 5, select step 4).
4. Press the INSERT button. The Main LCD shows the inserted step number with
an asterix (*), indicating that it is unprogrammed.
5. Use the fixture controls (and PRESET faders on the JesterML24) to set the
required output levels for the new step. The output will appear live.
6. Press the PROGRAM/GO button to save the output levels into the new step. The
asterix disappears from the Main LCD.
Deleting a Step
1. Use the up or down cursor buttons to select the required chase memory.
2. Press the right cursor button to select the step field.
3. Use the cursor up or down buttons to select the step to be deleted.
4. Hold the CLEAR button for 1 second. The selected step will be removed from the
chase. The Main LCD will show the previous step number.
Overwriting a Step
1. Use the up or down cursor buttons to select the required chase memory.
2. Press the right cursor button to select the Step field.
Summary of Contents for Jester
Page 1: ... OPERATING MANUAL ...