
Run Mode
JesterML Operating Manual
73-406-00 Issue 1.0
23 of 65
Presets in Run Mode (JesterML24 only)
When in Run Mode, the preset faders (Preset A) function as highest takes
precedence (HTP) channels. Each channel can be increased in brightness by raising
its appropriate fader (remember that Preset A will be controlled overall by the A
MASTER). The channels can also be flashed, using the Flash Mode set under
SPECIAL. As the desk has two pages of channels 1-12 & 13-24, the PAGE A button
is used to switch between the two pages. When you switch to a new page of
channels, all the faders reset in software to the level of the presets on that page. In
order to adjust these levels, you must first grab the level that the preset is currently
at. Once the level has been grabbed, you can increase or decrease the brightness
as required.
Submasters in Run Mode (JesterML24 only)
When in Run Mode, the submaster faders (Preset B) function as highest takes
precedence (HTP) faders for brightness channels. Each submaster can be pushed
up, and the brightness channels in its memory are raised proportional to the level of
the fader. Fixture parameter (LTP) channels are triggered when the submaster is
raised above 5%.
The submasters can also be flashed, using the Flash Mode set under SPECIAL. As
the desk has two pages of submasters 1-12 & 13-24, the PAGE B button is used to
switch between the two pages.
When you switch to a new page of submasters, the faders remain outputting from the
previous page until brought down to zero, at which point they change to the new
page. The LED in the submaster flash button will blink to indicate that the submaster
is outputting from a different page.
If a submaster includes a chase, this will automatically be started when you raise the
submaster.
NOTES
Submaster chases and Movement Effects
Submaster chases and movement effects only run when the Submaster fader is
raised, the Grand Master is raised, and Blackout is not active.
Outputting a Chase Memory
1. Use the cursor buttons to select a chase memory to be output.
2. Press the PROGRAM/GO button to initiate a crossfade to the selected memory.
The transition between the current memory and the selected memory depends on
the programmed fade time(s). You can alter the fade time(s) of the next memory
by pressing SPECIAL and adjusting with the wheels.
3. When a Chase memory is being output, the rate of advance (speed), transition
between steps and direction can be adjusted by selecting CHASES as described
below.
NOTES
Memory chases and Movement Effects
Memory chases and movement effects only run when the Memory Master fader is
raised, the Grand Master is raised, and Blackout is not active.
Summary of Contents for Jester
Page 1: ... OPERATING MANUAL ...