Program Mode
JesterML Operating Manual
73-406-00 Issue 1.0
11 of 65
Program Mode
Introduction
Program Mode on the desk is used to select and create new memories or
submasters (JesterML24 only) and enter moving light data into Palettes. Once an
item has been created it can be modified within Program Mode, and the contents re-
stored.
Memory Types
There are two memory types which can be programmed on the JesterML desk. They
are SCENE memories and CHASE memories.
A SCENE memory consists of a single static state, recording the output look.
A CHASE memory consists of a number of steps (maximum of 999). Each step
consists of a single static state, recording the output look.
The up or down cursor buttons are used to select the required memory, whilst the
Main LCD displays the <Mem:> field. The Main LCD shows the selected memory
number, along with its associated fade time(s) and its name. If the memory being
programmed is a CHASE, the Main LCD also shows the current step number. The
fixture controls (and PRESET faders on the JesterML24) are used to set the output
look and the PROGRAM/GO button used to save the look to memory.
Submaster Types (JesterML24 only)
Scenes and Chases can also be recorded onto Submaster faders. These faders
allow you to fade in scenes or chases on a single fader, whilst in Run mode.
Pressing a Channel Flash button whilst in Program Mode allows you to select the
required submaster for programming. The JesterML24 has 2 pages of 12
submasters, totalling 24. In Program mode, PRESET A represents submasters 1-12
and PRESET B represents submasters 13-24.
Low Memory Warning
The JesterML has a maximum capacity of 500 memories, plus 24 submasters, plus
30 each of Colour, Beamshape and Position palettes. Each memory may be a
SCENE or a CHASE. The number of CHASE steps, or a large number of fixture
channels in use, may cause the total number of memories to be less than 500. The
desk software monitors the amount of memory used and displays a warning when
the memory available is getting low, and when there is none left.
NOTES
Tagging
By default, all fixture intensities (and desk channels on the JesterML24) are recorded
into every memory or submaster, and are mixed on a highest-takes-precedence
(HTP) basis when replayed. Fixture parameters (LTP channels) are only recorded if
they are tagged. This behaviour can be changed in Setup (Record Options) if
required.
It is very important to consider what is tagged when working with moving lights.
Further details are given in the section on
Fixture Control
, which it is recommended
that you read fully.
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