A3000 Guide
13
EDIT Mode
You will probably have noticed that all functions described in PLAY Mode refer to
the currently selected Program. From that perspective you could understand Play
Mode as PROGRAM Mode.
EDIT Mode, which we will now be discussing in greater depth, is where you edit
Samples and Sample Banks. Here, the expression SAMPLE EDIT Mode would be
even more precise.
When editing Samples, it is essential to keep track of which Sample is selected and
currently being edited. This can be easily verified by pushing knob 1 (Pgm-Select
page). If you also want to know whether the selected Sample is assigned to the
Program, call up the function PLAY/SAMPLE (SmpSel). There you can also select
Samples which are assigned to a Sample Bank, but are to be edited individually
(SmpBank).
There are useful hints on this topic in the Owner's Manual, pages 145/146.
Special Hint Ø Selecting Sample zones via MIDI
While editing the single Samples of a Sample Bank (e.g. Multisamples or Drumkits) it
would be a lot of work to have to select these again on another page. Here's a hint to help:
Select the single Samples by playing the Sample zones set for the corresponding Sample on
a MIDI keyboard. Proceed as follows:
On the Pgm Select page (push knob 1), set MIDI>Smp to on. In the function PLAY – SAMPLE,
call up the SmpBank page. Then use knob 1 to select the desired Sample Bank. Now play
the keyboard and watch the display. The Sample assigned to the keyboard zone in which
you play is displayed. Now select the KeyRnge page using the function PLAY – EDIT. This
function allows you to visually confirm which Sample is selected via MIDI by watching the
Orig., Low, and High keys. In this way you can select Samples for editing in any page of
EDIT Mode. This is particularly useful when editing drum sets. Switch any drum track (e.g.
the bass drum) to SOLO. The corresponding Sample will automatically be selected. You can
now edit the bass drum while the sequencer is running. For the next drum instrument,
continue in the same way.
F1 = TRIM/LOOP
Config = With LOCK ON you can set the playback or loop length to a fixed length,
so that changing the start address (of the waveform or the loop) also changes the end
address (or vice versa). ZERO ON is an automatic function to select only loop
addresses with zero crossings, whereas SNAP ON selects only loop addresses with
the same level coding. Naturally, only one of these functions can be active at a time.
Which of the options better eliminates the click noises at the junction point depends
on the sample source material. It may be a good idea to try using both functions.
END TYPE selects how end and loop address are displayed (see Owner's Manual,
p. 163). Hint: The option "graph" gives a better overview over the Sample.
Wave = Here the start and end address for playback of the Samples are set. If
START is set to 0 and END is set to the maximum value (by turning knob 3 to the far
right) the playback addresses will be the same as the start and end point of the
waveform data. With EXTRACT you can cut (i.e. delete) all waveform data before
the start address and after the end address (also known as the trim function). STEP
modifies the stepwidth of address changes. For greater changes, setting a greater
stepwidth saves you from having to turn the knobs endlessly.
In the option "End Type = beat" knob 4 has a different function – it now serves as an
automatic Tempo calculation!