
When storing an edited configuration for the WS-P48, select the location for a preset from the 24 available by
using the “PM2” or “PM3” encoders.
Once the desired location appears on the screen press ENTER again to reach the “Set Program Name” page.
In this page the User can enter a Preset Name (up to 16 Characters) by using the “PM2” or “PM3” encoder to
choose a character and the “NAV/PM1” encoder to move between the 16 available locations for the
character’s positioning.
The current position of the cursor is shown by a “blinking underscore”.
The following is an example of a screen while entering the preset name “Stage 1 2x2” in location 10:
Set Program Name.
10: Stage 1
To store the Preset Name press the “ENTER” button again.
The above action will take you to the “Enter to Save” page showing the selected location for the preset and the
final edited name:
[Enter] to Save
10: Stage 1 2x2 ?
Pressing “ENTER” again, will store the preset in the selected location with the chosen name and the following
transitory screen will appear on the LCD:
Saving to Memory.....
10: Stage 1 2x2
Once the preset is stored, the above screen will disappear returning to the following screen:
PROGRAM UTILITY
-- Save a Program --
If during the Preset Storing process you want to overwrite an existing memory location select this location in
the “Save a Program” page, then ENTER and you will be asked if you want to overwrite this preset with the
following “[ENTER] to Overwrite” screen displaying the currently stored preset and location:
[Enter] to Overwrite
10: Stage 1
If you wish to proceed press “ENTER” again and the WS-P48 will go ahead with the “Set Program Name” page
and the subsequent overwrite on completion of the previously described storing process..
Note
: at any time it is possible to quit the storing action by pressing the “ESC” button.
−
Delete a Program:
this page allows you to delete a preset already stored in the WS-P48 memory:
PROGRAM UTILITY
-- Delete a Program --
By pressing the ENTER button and rotating the “PM2” or “PM3” encoder, it is possible to scroll through the
previously saved presets and the available empty locations (identified by “Empty Memory”).
If no user presets are stored, the “Delete a Program” screen will show empty memory locations for all 1-24
presets as shown in the example below for location 10:
Delete a Program
10: Empty Memory