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Glide Properties
Settings Tab
Original Glide Advanced Options
This section allows you to manipulate specific features within your Glide environment. Not all Glide applications support
these features.
Force mipmap dithering
Turns on mipmapping dithering for Glide applications. Can result in higher visual quality.
Limit texture memory to 2MB
Use this checkbox if you experience problems with certain older Glide games.
Force triple color buffering
Enables triple buffering for Glide applications. This can result in a frame rate increase, however some games that expect
only double buffering can experience graphics flashing.
Don't sync buffer swaps to monitor refresh rate
Use this checkbox to allow games to run at the fastest framerate possible, ignoring the limit imposed by the monitor's refresh
rate. Note: When the framerate is faster than the refresh rate, the application data is being updated faster than the monitor
is putting it on the screen. In some instances where a lot of data is being processed (i.e. the rendering of lots of polygons
and textures in a high-speed environment), your image may have the appearance of "tearing". This is not a driver or board
issue; it is a side effect of the application being updated faster than the monitor can refresh the screen.
Figure 9: Glide Properties, Settings tab