
MML10 version 2 GB
6
4. Press 1, 2, 3 or 4 to choose the appropriate memory location for the message.
The display will read : "
ARE YOU SURE YOU WANT TO ERASE THE ORIGINAL MESSAGE?
PRESS LETTER "Y" TO CONFIRM OR PRESS LETTER "N" TO RETURN TO "DISPLAY
MODE"
"
.
5. Press either the "
Y
"- or the "
N
"-key :
•
Press
N
if you do not wish to store a message. Message 1 will be displayed.
•
Press
Y
if you wish to store a message. The display will now read "
PROGRAM MESSAGE
#
_
". The cursor appears and you should now use the procedure outlined in "6. Type the
Message" (see directly below) to enter the message.
6. Type the message.
- Press an arbitrary button to display the white character on that button.
- Hold
SHIFT
and press an arbitrary button to display the blue character on that button.
Note :
Each message should contain between one and 601 characters. Spaces count as one
character.
FIG. 10
FIG. 11