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Graphics data block input command
Code
[02] I m a f name, data
m Storing memory module specification
Allocation of modules varies with command settings. Refer to the table
below.
Command Set
Allocation of module
DMI / DMW
DM4 / DM8
DPP
on-board S D-RAM
D
A
B
on-board flash memory
G
B
A
PCMCIA Card (option)
E or F
E or F
E or F
Current memory module
on-board
SD-RAM
on-board
SD-RAM
on-board
SD-RAM
Transmission
data
f
Graphics data format
F
7-bit image loading file
I
8-bit image format (image saved in reverse)
i
8-bit image format (image saved in normal)
B
8-bit BMP format (saved in normal)
b
8-bit BMP format (saved in reverse)
P
8-bit PCX format (saved in normal)
p
8-bit PCX format (saved in reverse)
Note: For graphics data format, refer to input data examples.
name File name for graphics data (up to 16 characters ending
with CR)
data Graphics data for each format
Function
Stores specified format data in the specified memory module.
Caution
In the 8-bit BMP format and PCX format, data in colors other than
black-and-white (two colors) cannot be used. Color or gray-scale data
must be converted to black-and-white before use.
If the same file name as that of the current file is used for storing its
data in the memory module, the contents of the current file will be
replaced by the new image file. (Note: Working memory space is
required for new image file.) Therefore, if overwrite is repeated, the
data will not be stored due to lack of memory capacity. In this case,
packing the data with command [02] z may store the data in the
memory module.