8. Press
MIDI/Add
button to insert the scene. All LEDs will blink.
Delete a Scene in a Chase
1. Press and hold the
PROGRAM
button to enter programming mode.
2. Press the desired
CHASE
button that contains the scene to be deleted.
3. Press the
TAP/DISPLAY
button to switch the LCD display to steps.
4. Select the scene/step to be deleted using the
BANK UP/DOWN
buttons.
5. Press
AUTO/DEL
button to delete the step/scene. All LEDs will blink.
Delete a Chase
1. Press and hold the
PROGRAM
button to enter programming mode.
2. Press the desired
CHASE
button (1 - 6) to be deleted.
3. Press and hold
AUTO/DEL
button and target
CHASE
button to delete the chase.
All LEDs will blink.
8.5. Delete all CHASE Programs
CAUTION! This procedure will result in irrevocable loss of chase step memo-
ry. The individual scenes and program banks will be preserved.
1) Turn the SCENEMAKER 2416 off.
2) Press and hold the
BANK DOWN
button and the
AUTO/DEL
button while turning
on the controller.
3) All LEDs will blink.
9. SCENE PROGRAMMING
9.1. Insert a Scene
1. Press and hold the
PROGRAM
button to enter programming mode.
2. Press the desired
CHASE
button (e.g.: to insert a scene between Steps 05 and 06,
navigate using
BANK
buttons until the display reads STEP05).
3. Press the
TAP/DISPLAY
to switch the LCD display to steps view.
4. Use the
BANK UP/DOWN
buttons to navigate steps and locate the insert point
of the new scene. The display will read the step number.
18
ENGLISH
SCENEMAKER 2416 User manual