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With No Device Connected: 
 

RANDOM VOLTAGE GENERATOR– 

 

Change to Preset 00. 

 

Unplug the Manta from the MantaMate, so that there is no USB cable connected. This 
puts the MantaMate in No Device Mode, but it is not yet active.  

 

No Device Mode is activated by pressing either the UP or DOWN button on the panel. 
This is so that it’s not going crazy whenever you unplug a device momentarily. 

 

Connect a clock source to the CLK IN jack (or use turn on the Internal Clock as you 
learned in the Sequencer section of this walkthrough). The MantaMate outputs will 
start lighting up. 

 

Preset 00 acts like 11 random voltage sources feeding into 11 sample-and-hold modules, 
all clocked from the same clock input. A new random voltage is produced on each 
output whenever there is a new clock. Try connecting the random voltage outputs to 
some synthesizer CV inputs (like 1V/O pitch inputs) to see this in action.  

 

The 1A output is always just the clock trigger. In the case of an external clock input, this 
is a mirror of the input (converted into triggers if it’s a gate signal). This may not seem 
particularly useful in this case, but when using the internal clock, the clock trigger 
output is very useful.  

 

Try Presets 01 and 02. These are similar to Preset 00, but the random voltage outputs 
are put through a comparator so that random Gates and Triggers come out instead.  

 
CLOCK DIVIDER– 

 

With a clock still running (either internal or external) change to Preset 03. 

 

This is very similar to Preset 00, except that instead of all the random-voltage sample-
and-holds being fed by the same clock, each successive output is clocked by a divided 
version of the input clock. The divisions are the consecutive integers (1, 2, 3, 4, 5, etc.).  

 

Try Presets 04, 05 and 06. These are gate and trigger outputs based on those consecutive 
integer divided clocks.  04 is gates, 05 is gates that toggle (creating a /2 frequency), and 
06 is triggers.  

 

Try Presets 07, 08, 09 and 10. These are similar to 03-06, except that the dividers are 
powers of 2 instead of consecutive integers (2, 4, 8, 16, 32, etc.).   

 
 
REPEATING PATTERN GENERATOR– 

 

Now comes the really fun stuff. This functionality has become very useful for me, and is 
really handy for dance music production. With a clock still running, change to Preset 
11. 

 

The output on Preset 11 is similar to Preset 00, except instead of continually outputting 
random voltages, it repeats the random patterns every 16 clocks. Actually, on power up, 
the MantaMate created 11 different random patterns and it’s looping them. How can 

Summary of Contents for MantaMate

Page 1: ...tive outputting pitch information Try touching the top left and top right round buttons on the Manta These will transpose up and down by an octave The amount of transposition will be shown on the 7 se...

Page 2: ...hat the voltage on output 1C will change as the MantaMate arpeggiates to show the current surface area covered on the currently stepped hexagon play around with having some hexagons more covered than...

Page 3: ...Figure 2 Keyboard Left Option Menu...

Page 4: ...le VCO VCF VCA with and EG controlling the VCA and 1A 1B 1C controlling the VCO freq EG trig and VCF freq respectively One difference is that you should use the trigger input on the envelope generator...

Page 5: ...ing that you are currently editing that step You can also hold down a Lower Hexagon and touch more Lower Hexagons to select multiple steps to edit Touch one of the lit up Upper Hexagons Notice that th...

Page 6: ...n E and F and touch the top slider while holding it down you will set the glide time for the pitch of that step which applies to the glide TO that step Doing the same and touching the bottom slider wi...

Page 7: ...on Menu by holding down the bottom left round button and touching the top right Upper Hexagon That will present you with another page which is exactly the same as the first but it relates to the secon...

Page 8: ...Mode Left Option Menu We call the bank of 13 stored compositions a Composition To locally store the current sequence into your current Composition hold down the bottom left round button to enter Left...

Page 9: ...on flash memory that will be retained even when the device is powered down You can test it out by turning the MantaMate off and on again and then navigating to your saved preset TURNING A SEQUENCER IN...

Page 10: ...get the feel for recognizing it The different preference modes are all explained in the manual Once you are in the Internal Clock Preference it should display 00 on the 7 segment display with both of...

Page 11: ...controlled by the two sliders and four possible trigger outputs selectable by the four lit up upper hexagons Activate some steps by touching them while in Play Mode top right round button is amber The...

Page 12: ...k trigger output is very useful Try Presets 01 and 02 These are similar to Preset 00 but the random voltage outputs are put through a comparator so that random Gates and Triggers come out instead CLOC...

Page 13: ...own the P button and pressing the DOWN button That will subtly change some of the values in the current patterns Try it out with drum modules plugged into the outputs and you can get really nice varia...

Page 14: ...needed for the monophonic pitch handling If you want to save the learned MIDI CCs you can save a preset by pressing S 7 segment will flash and then selecting which present number you want to save to T...

Page 15: ...knob controller output directly to CVs To do that go to Preset 5 This preset doesn t have the first few outputs taken up by pitch handling If the device doesn t automatically put out CC s 1 12 then us...

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