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OPTIONS
OPTIONS
Damage Trap causes a certain degree of damage. Throat Trap disables players to
move quickly for a cer tain time. Freeze Trap freezes players and disables to mo ve for a cer tain time.
Chaos causes players a mess by switching usual operation inputs to the other for a certain time.
WHAT TRAPS CAN DO
A certain number of sonar will be dist ri b u ted to playe rs like traps, when a Battle is sta rted. Wi th
one time use of sonar, a sound inte rval will notify you of a distance bet ween you and the player closest to
you. For instance, if you hear a sound with a short inte rval, the other player is nearby. Howeve r, bewa re
that the other player closest to you will also be let known the distance bet ween him and you.
SONAR
CHALLENGE MODE
In the CHALLENGE MODE, you can start gameplay from all areas in the specific status, and go into a
deeper level. Unlike other modes, no level setup of dif ficulties will be set in this mode. Also, this mode
can be played only between the users of “ PSO Ver.2 “ and only in the ONLINE MODE. Participating in
the game in the middle of play is not possible.
The playe rs defe a ted by oth e rs will be powe red up by a certain level and get an adva n ta ge .
H ow high the power will be up va ries upon the ru l e s .
POWER UP
Results will appear on the screen after the time limit te rm i n a tes and a battle is
finished. DRAW will be displayed if the Battle ends a draw. Press
B
to close the screen with the results, and
p ress
X
to re - d i s p l ay the re s u l t s .
THE SCREEN WITH RESULTS
A fter pressing
B
and closing the window with results, Playe rs exc e pt
the TEAM leader can chat or move around areas until the TEAM leader gets the window displayed to select th e
n ext BATTLE. The other playe rs may chat and discuss over matte rs such as whether th ey will ch a n ge the ru l e
s etup at the hunter guild, or re-battle by the previous rule setup. Discuss the rule setup with your TEAM members .
See p. 26-27 for chat inst ru c t i o n s .
CHAT & SET RULES FOR THE NEXT BATTLE
The window for the next BATTLE selection will be displayed on
the screen after the TEAM leader press
B
to close the screen with results and presses A. Then select “ Yes, No
or Back to Lobby .“ Note that only the TEAM leader can make selections on this window.
Yes……. Playe rs can play the next BATTLE by the same ru l e s .
No……. The window for the next BATTLE selection will be closed.
B a ck to Lobby…… All the TEAM members will go back to the visual lobby.
THE WINDOW FOR THE NEXT BATTLE SELECTION
The data, which will be sa ved in the BATTLE MODE, is the win or
lose results data displayed on the window with results. Beware that the pla yers’ status or items modified
after receiving the rules will not be reflected.
THE RESULT DATA FOR WIN OR LOSE
In the BATTLE MODE, you can not only battle by the rules set at the
guild counter but also explore Ragol like a normal adventure. Your data will also be saved.
You can also be damaged by your TEAM players’ attack during an exploration in the BATTLE MODE,
and it will give you a joy of exploring in a higher level. Note that you will need to pay more attention to
your TEAM players’ position as well as s tatus unlike in a normal pla y.
EXPLORE RAGOL IN THE BATTLE MODE
When making a TEAM in the visual lobb y, select “CHALLENGE MODE.“
Players will be transferred to the hunter guild in the city after inputting and selecting the registration
requirements. The player who made this TEAM will be the leader of it. See p.11 for details and
instructions of the visual lobby as well as for making a TEAM.
SELECTTHE CHALLENGEMODE
Select a sta ge after speaking to the opera tor in the Hunte rs Guild.
The sta ges you can select will depend on the smallest number of the sta ges cleared by your TEAM members
p a rticipating in ga m e p l ay
.
A fter using
$ ^
and selecting a sta ge list, press
A
to ente r. You may press
B
to
cancel the selection. Once you select the sta ge, you will be tra n s fe rred to the sta rt point of the sta ge. Howeve r,
be advised that the data saved in the main game will not be re fl e c ted in the CH A L L E NGE MODE.
STAGE SELECTION AT THE GUILD COUNTER
When you are tra n s fe rred to the sta rt point of the sta ge selected at the Hunte rs
Guild, kick off the ch a l l e n ge! Proceed and ex p l o re areas to gether with your TEAM members .
KICK OFF THE CHALLENGE!
• Eve ry player sta rts a play in his initial setup value.
• You cannot go back to the city befo re clearing the sta ges selected. Also, TELEPIPE and
RYUKER may not be used.
• A fallen player cannot be rev i ved with REVERSER, MOON ATOMIZER and MAG, howeve r,
S CAPEDOLL can rev i ve it.
• The mode will be te rm i n a ted upon th e re and all the TEAM members will be auto m a t i c a l ly
b rought back to the Hunte rs Guild if HP of one of the participants in the TEAM falls to 0.
BASIC RULES
The sta ge will be cleared once you proceed all areas of the sta ge. You can ch a l l e n ge
the sta ge you cleared once again. You will get a prize after clearing all the sta ges. The prize will be saved in
the ch a ra c ter data in the main file. Make sure to keep a free space in the items. (If you keep more than 30 ite m s
and don’t have enough space, you will be unable to get a pri z e . )
CLEARING THE STAGE
When the HP of one of the playe rs participating in the game goes down to 0 and th e
p l ayer falls, the CH A L L E NGE will be failed and all the playe rs will be auto m a t i c a l ly brought back to the city.
The point the player fell will be saved when a player falls and the CH A L L E NGE is failed. In the next ch a l l e n ge in
the CHALLENDE MODE, you will find a Grave - m a rk of the Valiant set on the point. The info rmation of the fa l l e n
p l ayer will be displayed if the playe rs appro a ch the Grave - m a rk.
CHALLENGE FAILED
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