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GAME DISPLAYS & MENUS
P LAY I NG PSO VER. 2
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The colors of the controller buttons correspond to the colors of the bands that surround each of the three
Action Palette spaces. Also, the color of the cursor that appears over an enemy will change to indicate
which button, if pressed, has the most likely chance of landing an attack or technique attack.
Because pausing a net wo rk online game can inconvenience other playe rs, it is not possible to
pause this game either ONLINE or OFFLINE. If you need to te mp o ra ri ly inte rru pt and
discontinue ga m e p l ay, it is recommended that you select “Quit Game” from the main menu
and then re sta rt ga m e p l ay late r. (When playing online, rejoin your team by selecting “Join
Team” at the visual lobby info rmation counte r. [See p. 11] )
CAUTION: THIS GAME CANNOT BE PAUSED!
Controller
A
,
B
,
X
and
Y
Buttons correspond to the Action
Palette spaces as shown here. For de tails about assigning
actions or items to cus tomize your Action Palette, see p.25.
Use
to toggle.
ACTION PALETTE
X
BUTTON
Y
BUTTON
B
BUTTON
A
BUTTON
TRIGGER
R
*@
Quantity
of Item
Essentially the game displa ys used for the online and offlinemodes of PSO Ver.2 are the same. However,
because the onlinemode has a few additions, the online mode game display is explained here.
Triangles indicate players
(color as shown on s tatus bar).
Yellow circles indicate enemies.
Blocks indicate gates.
STATUS SUMMARY
ENEMY NAME/ATTRIBUTE
or ITEM NAME
CONDITION CHANGE INDICATOR
RADAR MAP
COMPASS
TEAM MEMBER HP/LEVEL &
PLAYER COLOR (FOR MAP)
There are a variety of dif ferent technique types that can be used in different ways such as to attack
enemies, for status recovery, to teleport to the city, etc. Both techniques and their le vel ups are acquired
via Technique Discs found or pur chased (see p.16). Each technique requires a certain level of experience
to be used. Also, the ef fectiveness of each technique increases the higher its level.
To use Attack Techniques, position your character towards an enemy with a cursor displayed and press
the corresponding button to which a technique is assigned. With Recovery Techniques, essentially only the
player using the technique is effected. However Recovery Techniques of a certain level can effect other
members within range when the technique is used.
TECHNIQUES
PHOTON EFFICIENCY
In the world of PSO Ver.2, all weaponry is powered by Photon energy. The effectiveness of a weapon
used to attack an enemy will vary according to that weapon’s Photon efficiency level. Different types of
enemies have different attributes and the amount of damage you can inflict on each type will vary
according to the suitability of the weapon used to attack it. Also, the Photon efficiency of weapons will
vary, even among weapons with the same name.
To ch e ck the Photon efficiency of a weapon, select the weapon in qu e stion from the EQUIP or ITEMS menu
under ITEM PACK on the main menu (see p. 23) and use Tri g ger
L
/
R
to to g gle the right window to th e
s c reen shown here. Also, a weapon name will appear in green if it has a high Photon effi c i e n c y.
Whenever a new player joins, the game will temporarily pause and the message “PLAYER has joined.
Please wait.” will appear. As soon as the new character appears, gameplay will resume.
CURRENT HP/MAXIMUM HP
CURRENT TP/MAXIMUM TP
PLAYER COLOR
PLAYER NAME
CURRENT LEVEL
Once your Photon blast gauge
reaches 100% you can
perform a special attac k.
PHOTON BLAST GUAGE
This item provides a simple overview of your HP/TP s tatus, current
level, your Photon blaster gauge, etc. To help keep track of
everyones’ positions on the radar map, each player is automatically assigned one of four colors.
STATUS SUMMARY