82
COIN HANDLING
12
12-5 UNIVERSAL CARD LINK (UCL)
The purpose of the UNIVERSAL CARD LINK is to harmonize the Coin-Operated Industry for a common/
standard Card Reader Interface. Having a standard to which manufacturers of Video, Redemption and Card
Systems adheres to eliminates confusion and simplified the coin handling process.
Connections / Functionality.
Pin 1
+12v- Supply to Card System = Minimum of 2A available for the card systems and a Max of 3A.
Pin 2
Player 1 or Coin 1 - input to the game PCB. This pin is used for games with only one coin input.
Pin 3
Empty - this is an unused pin and could be used for future expansion or other requirements.
Pin 4
Coin meter 1 - is connected to the coin meter 1 output from the game PCB and can be used by card
systems for monitoring purposes. Not used if the game doesn’t have this output.
Pin 5
Empty - this is an unused pin and could be used for future expansion or other requirements.
Pin 6
Prize or ticket Meter- is connected to the Prize or Ticket Meter output from the game PCB and can be
used by card systems for monitoring purposes. Not used if the game doesn’t have this output.
Pin 7
Coin Inhibit/Enable- is connected to the Coin or Note Inhibit/Enable output from the Game PCB and
is used where the game has this feature for disabling any payment. This is normally for states like New
Jersey that limit the amount of money that can be inserted at one time.
Pin 8
Ticket Run/Enable - is connected to the ticket run line between the game PCB and ticket dispenser in
standard redemption games. This is commonly used for systems using paperless or E-ticket.
Pin 9
Ground- is connected to the common Ground connection, the same ground as the Game PCB.
Note:
This connector has been designed for use in many different types of games and from all different game
manufacturers; because of this, some pin connections will not be populated in all games. The pins that are used
will depend on the type of game and the specific inputs and outputs that the game and the manufacturer uses.
Along with incorporating this Universal Card Link into your products, you will NEED to apply the “UCL”
symbol decal near and on the connector or coin mech/door area to allow the customer to easily recognize that
their game can be quickly hooked up to a debit card system.
1
DC+12V
2
P1 COIN IP
3
P2 COIN IP
4
COIN COUNTER 1
5
COIN COUNTER 2
6
PRIZE/TICKET/COUNTER
7
COIN INHIBIT/ENABLE
8
SPARE
9
GND
Summary of Contents for MARIO & SONIC AT THE RIO 2016 OLYMPIC GAMES
Page 81: ...68 VIDEO DISPLAY 11 OSD Structure...
Page 82: ...VIDEO DISPLAY 69 11 Picture Menu VGA Settings Menu Setup Menu Colour Menu...
Page 83: ...70 VIDEO DISPLAY 11 User Colour Menu Input Menu OSD Menu OSD Position Menu...
Page 84: ...VIDEO DISPLAY 71 11 Info Menu Advance Setup Menu...
Page 93: ...80 COIN HANDLING 12 ADVANCE SETTINGS STERLING PRICE OF PLAY SETTINGS SW1...
Page 94: ...COIN HANDLING 81 12 ADVANCE SETTINGS EURO PRICE OF PLAY SETTINGS SW1...
Page 110: ...TROUBLESHOOTING 15 97...
Page 121: ...108 GAME BOARD 16...
Page 122: ...GAME BOARD 109 16 16 3 1 SYSTEM INFORMATION...
Page 123: ...110 GAME BOARD 16...
Page 124: ...GAME BOARD 111 16 16 3 2 STORAGE INFORMATION...
Page 125: ...112 GAME BOARD 16...
Page 126: ...GAME BOARD 113 16 16 3 3 JVS TEST...
Page 127: ...114 GAME BOARD 16...
Page 128: ...GAME BOARD 115 16 JVS INPUT TEST...
Page 129: ...116 GAME BOARD 16 16 3 4 MONITOR TEST...
Page 130: ...GAME BOARD 117 16 16 3 5 SPEAKER TEST...
Page 131: ...118 GAME BOARD 16 16 3 6 COIN ASSIGNMENTS...
Page 132: ...GAME BOARD 119 16...
Page 133: ...120 GAME BOARD 16...
Page 134: ...GAME BOARD 121 16 DETAIL SETTING...
Page 135: ...122 GAME BOARD 16...
Page 136: ...GAME BOARD 123 16 GAME COST SETTINGS...
Page 137: ...124 GAME BOARD 16 16 3 7 CLOCK SETTINGS...
Page 138: ...GAME BOARD 125 16...
Page 139: ...126 GAME BOARD 16 16 3 8 NETWORK SETTINGS...
Page 140: ...GAME BOARD 127 16 MAIN NETWORK...
Page 141: ...128 GAME BOARD 16...
Page 142: ...GAME BOARD 129 16 NETWORK TEST...
Page 144: ...131 PARTS LIST 18 18 PARTS LIST ASSY TOP MARIO SONIC AT 2016 RIO OLYMPIC GAMES...