ASSEMBL
Y AND
INST
ALLA
TION
37
6
6-9 CONFIRMATION OF ASSEMBLY
1
Turn ON the power switch.
2
The Coin Lamp and the Billboard will illuminate.
3
The software will load and a logo will appear on screen,
4
The attract mode will begin showing the Mario & Sonic characters on screen.
5
Audio can be heard from both left and right speakers.
6
Press the TEST button to enter the GAME TEST MENU screen. (See Chapter 9)
7
MONITOR TEST screen
Select “MONITOR TEST” in SYSTEM TEST MODE to bring up the MONITOR TEST screen.
The monitor is shipped from the factory pre-adjusted but you may use the MONITOR TEST screen to
determine whether it need to be re-adjusted. If adjustment is needed, refer to the section of this manual
under the section MONITOR LCD.
8
Exit MONITOR TEST and select INPUT TEST
9
INPUT TEST screen
Select “INPUT TEST” in the GAME TEST MODE to bring up the INPUT TEST screen, allowing you to
test the input devices to verify operation.
10
Press TEST and SERVICE together to exit and return to the GAME TEST MENU. Select OUTPUT TEST.
11
OUTPUT TEST screen
Select “OUTPUT TEST” in the GAME TEST MENU to bring up the OUTPUT TEST screen, allowing you
to test devices such as lamps and LED’s
Use the TEST MODE to check whether or not the product has been correctly assembled and whether or not
everything operates normally.
• The seat moves during the initialization of the cabinet. Please wait and stand
aside of the cabinet during this time. Do not touch the seat while it is initializing.
Summary of Contents for MARIO & SONIC AT THE RIO 2016 OLYMPIC GAMES
Page 81: ...68 VIDEO DISPLAY 11 OSD Structure...
Page 82: ...VIDEO DISPLAY 69 11 Picture Menu VGA Settings Menu Setup Menu Colour Menu...
Page 83: ...70 VIDEO DISPLAY 11 User Colour Menu Input Menu OSD Menu OSD Position Menu...
Page 84: ...VIDEO DISPLAY 71 11 Info Menu Advance Setup Menu...
Page 93: ...80 COIN HANDLING 12 ADVANCE SETTINGS STERLING PRICE OF PLAY SETTINGS SW1...
Page 94: ...COIN HANDLING 81 12 ADVANCE SETTINGS EURO PRICE OF PLAY SETTINGS SW1...
Page 110: ...TROUBLESHOOTING 15 97...
Page 121: ...108 GAME BOARD 16...
Page 122: ...GAME BOARD 109 16 16 3 1 SYSTEM INFORMATION...
Page 123: ...110 GAME BOARD 16...
Page 124: ...GAME BOARD 111 16 16 3 2 STORAGE INFORMATION...
Page 125: ...112 GAME BOARD 16...
Page 126: ...GAME BOARD 113 16 16 3 3 JVS TEST...
Page 127: ...114 GAME BOARD 16...
Page 128: ...GAME BOARD 115 16 JVS INPUT TEST...
Page 129: ...116 GAME BOARD 16 16 3 4 MONITOR TEST...
Page 130: ...GAME BOARD 117 16 16 3 5 SPEAKER TEST...
Page 131: ...118 GAME BOARD 16 16 3 6 COIN ASSIGNMENTS...
Page 132: ...GAME BOARD 119 16...
Page 133: ...120 GAME BOARD 16...
Page 134: ...GAME BOARD 121 16 DETAIL SETTING...
Page 135: ...122 GAME BOARD 16...
Page 136: ...GAME BOARD 123 16 GAME COST SETTINGS...
Page 137: ...124 GAME BOARD 16 16 3 7 CLOCK SETTINGS...
Page 138: ...GAME BOARD 125 16...
Page 139: ...126 GAME BOARD 16 16 3 8 NETWORK SETTINGS...
Page 140: ...GAME BOARD 127 16 MAIN NETWORK...
Page 141: ...128 GAME BOARD 16...
Page 142: ...GAME BOARD 129 16 NETWORK TEST...
Page 144: ...131 PARTS LIST 18 18 PARTS LIST ASSY TOP MARIO SONIC AT 2016 RIO OLYMPIC GAMES...