53
MASTER*
I
During a DMA cycle, this active-low signal, indicates that a resource
on the bus is about to drive the data and address lines.
MEMCS16*
I
Memory Chip Select 16-bit: this line, active low, is controlled by de-
vices mapped in the memory address space and indicates they have a
16-bit bus width.
MEMR*
I/O
This active-low signal indicates a memory read operation. Devices us-
ing this signal must decode the address on lines LA23..LA17 and
SA19..SA0.
MEMW*
I/O
This active-low signal indicates a memory write operation. Devices
using this signal must decode the address on lines LA23..LA17 and
SA19..SA0.
OSC
O
OSCillator: clock with a 70 ns period and a 50% duty cycle. It is a
14.31818 MHz always presents.
REFRESH*
I
This cpuModule does not support refresh on the ISA bus. This pin is
pulled high with a 4.7 K ohm resistor and may be driven by another
card in the PC/104 stack.
RESETDRV
O
This line, active high, is used to reset the devices on the bus, at power-
on or after a reset command.
SA0..19
O
Address bits 0 to 19: these lines are used to address the memory space
and the I/O space. SA0 is the least significant bit while SA19 is the
most significant bit.
SBHE*
O
This active-low signal indicates a transfer of the most significant data
byte (SD15..SD8).
SD8..15
I/O
Data bits: these are the high-byte data bus lines. SD8 is the least sig-
nificant bit; SD15 the most significant bit.
SD0..7
I/O
Data bits: these are the low-byte data bus lines. SD0 is the least sig-
nificant bit; SD7 the most significant bit.
SMEMR*
O
Memory Read command, active low.
SMEMW*
O
Memory Write command, active low.
SYSCLK
O
System Clock, 8.0MHz with a 50% duty cycle. Only driven during ex-
ternal bus cycles.
TC
O
Terminal Count: this line is active high and indicates the conclusion
of a DMA transfer.
PC/104 Bus Signals
Summary of Contents for cpuModule CMC6686GX
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Page 35: ...34 CMC6686GX Connector Locations...
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Page 104: ...103 Default Jumper Settings JP2 2 pin jumper Open no termination...
Page 105: ...104 Solder Jumpers Solder jumpers are set at the factory and are rarely changed...
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