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12. Envelope
Attack Start Value
This setting allows you specify the envelope’s
starting voltage when its channel receives a
trigger or gate. Its primary use is to decide
what happens when a channel is playing and
gets a new trigger before its envelope has
come to its end.
The choices are:
From Zero Volts
As the name implies,
this causes the envelope to always start at
zero volts.
From Last Voltage
This setting causes the
envelope to start at whatever its voltage is
at the instant it receives a new trigger.
NOTE:
If sounds on a channel are not
triggered such that they overlap, this
setting has no effect, as the envelopes will
always start from zero. However, if the sounds
do overlap, depending on the sample and
where it’s retriggered,
“From Last Voltage”
can
sometimes eliminate clicks or other artifacts
that result from large instantaneous voltage
transitions. On the other hand, there are some
situations, again depending on the sample and
where it’s retriggered, where you’re going to
get a click no matter what. But see the next
note:
ANOTHER NOTE:
Another way to further
minimize clicks on re-triggering is to turn
on
Smoothing
in the
Mutate
screen. See
Chapter 18
for details.
Release Time
Release Time
sets the time, in seconds, it
takes from the moment a gate fall is received
for the sample level to reach zero. The range
is from instantaneous to 99.00 seconds.
The resolution is the same as for
Attack Time
above.
The
Envelope
lets you define
the
Attack
and
Release
times
for a channel’s
or zone’s
sample.
A sample or
zone always
attacks for the
Attack
time set
here. A sample in
Gated Mode
(or in
1-Shot
Mode
using
Latch Mode
) decays for the
Release
time set here.
Attack Time
Attack Time
sets the time, in seconds, it takes
from the moment a gate or trigger is received
for the sample to reach its full programmed
level. The range is from instantaneous to
99.00 seconds.
The resolution is as follows:
From 0.0000 (instantaneous) to
0.0099 seconds,
the resolution is 1 ten
thousandth of a second.
From 0.010 to 0.099 seconds,
the
resolution is 1 thousandth of a second.
From 0.100 to 0.990 seconds,
the
resolution is 1 hundredth of a second.
From 1.00 to 9.90 seconds,
the resolution
is 1 tenth of a second.
At 10 seconds and above,
the resolution is
1 second.
The
Attack Time
can be modulated by any of
the CV inputs with the modulation gain set by
the associated attenuverter.
Summary of Contents for ASSIMIL8OR
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