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f) Hover function
The model can perform a "hover function" by the push of a button. The quadrocopter will then circle counter-clockwise.
The flight altitude may be influenced during this by making the corresponding control movements on the left control
stick (figure 3, item 4). For this, put the quadrocopter back in a stable hover flight at a minimum flight altitude of 1.5
metres (at sufficient distance from the pilot and the obstacles, at least 2 metres).
Now briefly push the "Hover button" (figure 3, item 9). The quadrocopter will start to continually fly in circles counter-
clockwise. End the "hover" function by pushing the respective button (figure 3, item 9) again or by moving the right
control stick in any direction.
Attention!
The "hover" function must only be activated if the model is flown in a large hall or outdoors in windstill
conditions, is in a stable flight condition (hovering) before the respective operating button is pushed at
the transmitter, the flight height is not below 1.5 metres and the quadrocopter is at least 2 metres away
from any obstacles and persons. If this is not observed, there is a danger of damage to the model or other
objects nearby and a danger of injury to persons/animals in the vicinity from contact or crash!
When the model is already in "Low Batt” mode (all LEDs at the quadrocopter flash at the same time), the
"hover" function is deactivated for reasons of safety and therefore cannot be performed.
The model can only perform the "hover" function in one direction (counter-clockwise).
g) Headless mode
Headless mode is a relative control mode, i.e.no matter the alignment of the quadrocopter, it will always fly to the
right when viewed from the pilot's position when steering to the right - no matter if the model points backwards, to the
left, front or right with the camera (= front). The quadrocopter is shown the direction into which it is to go with the right
control lever (nod and roll) at all times.
Important!
The transmitter and the quadrocopter must be aligned precisely in the same manner when the headless
mode is activated! The front (black) rotor blades are pointing forward! If this is not observed, the results will
be unexpected, i.e. the quadrocopter will not fly where it is told to go.
The headless mode is implemented in the model with relatively simple means (e.g. without compass /
GPS-support). Therefore, deviations and inaccuracies in flight course determination or return accuracy are
normal.
Usually, you need to think reversed as soon as a model flies towards you (you will steer to the left but the quadrocopter
will fly to the right from your point of view). Since they do not need to think about where the quadrocopter is currently
facing in headless mode, this type of relative control can lead to quick success for beginners. If you want to fly "prop
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erly", you should not get used to flying in headless mode, but learn "normal" steering right away.
To activate the headless mode, bind the transmitter and quadrocopter to each other (start preparation). The rotors
are still off for the first activation. Now align the ready-to-start quadrocopter on the ground (if you already have some
practise this also works in hover flight) so that the front, black rotors point away from the transmitter (forward).
Now push the left control stick vertically down until a signal sounds and the control LED (figure 3, item 3) at the trans
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mitter lights up green. Two LEDs will flash diagonally at the quadrocopter and thus also display the activated headless
mode. Both signals indicate that you are now in headless mode.